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Updated December 5th, 2022

-Added objects from the Scrapers pack

Updated November 9th, 2022

-First post! Added Vehicles 1.0

Virtual Table Top Patrons! Today I introduce (or re-introduce. I think I've lost the original post) tiles for use in your software. At this time, only Foundry is officially 'supported,' but you are welcome to use these tiles in other VTTs if you are able. Your software simply needs to support the webp file format.

You can change the colors just like you do in Dungeondraft. You will need the Token Magic Effects module. Move '39 - DungeonDraft Tint' to your hotbar. Run the macro with a tile selected, and pick your color.

Moulinette Cloud users will find all of the same VTT tiles shown here uploaded into the cloud. If you use Moulinette, but not the cloud version, load these assets into your Custom directory for easy access.

Future Updates

It's tedious for you to extract assets one by one. Let me know what kinds of things you need to move from 'map space' to 'tile space.'

Comments

richard f

Perfect, thanks. I do use moulinette but not the subscription service so this works great for me. Vehicles are an obvious use case, but really anything that might be good for players to interact with "in scene" like open/closed doors using options like multiface tiles, furniture items that can be physically moved etc would be great to have in this format rather than be "fixed" decor in a dungeondraft map. For those so minded it would be great to allow players to break stuff again with multiface tiles allowing an intact version and a smashed up version of certain items like computer terminals, alarms, cctv etc etc

HellScape Tabletop Assets

Ok, I've added the other tiles currently on Moulinette Cloud too. I don't have broken versions of many things yet, but I too really like to use Monk's Active Tiles and or multiface to make things breakable. I'm working on some of the things you've listed for the Corpo Office battle map too. As for doors, I've had some ideas for animating them by rotating the tile, but as of now there is a bug with Monk's Active Tiles that ruins the effect. But a simpler open-closed effect might work. Thanks for the feedback and ideas. This kind of discourse is always really helpful!