The Haunting of Wisteria Manor | 4th-level 5E Adventure (Patreon)
Content
This Adventure Pack includes:
- 18-Page Adventure PDF
- 4 New Monsters
- 2 Full-Color VTT Maps
- 10 VTT Tokens
The Haunting of Wisteria Manor is a Fifth Edition adventure for three to five characters of 3rd to 4th level, optimized for four characters with an average party level (APL) of 4. Within the haunting halls of Wisteria Manor lies a twisted tale of nobility, dark ambition, and forbidden power. Characters unravel the secrets of a once-respected family's descent into madness, battling restless spirits, unmasking a sinister cult, and uncovering dark secrets.
This adventure takes place in the Freelands campaign setting and is easily adapted into any setting with a haunted manor and a city with competing factions.
Strings of Power
Strings of Power is a three-part adventure series that plunges players deep into the intricate criminal underbelly of Haven, the city of crossroads. Throughout the series, the party uncovers complex schemes, navigates dangerous alliances, and confronts the city's darkest secrets as they find themselves inexorably drawn into a clandestine shadow war for control of the city.
In this second adventure, the characters explore the haunted Wisteria Manor in search of answers to its connection to the Shadow Hand, the cult that pulled the strings of the mage Varik in The Talon’s Mark. Instead, they uncover a plot by the Veiled Order, a group of disgruntled nobles attempting to contact eldritch beings in exchange for power. After exposing their hidden temple and forcing the nobles into seclusion, the Shadow Hand necromancers pounce on the opportunity to begin smuggling undead into the city in the series finale.
Each adventure is designed as a stand-alone module that can be played independently of the full series. Parties can choose to tackle a single adventure for a shorter campaign or embark on the full series for a grand, city-spanning epic. Each installment builds upon the last, yet it also offers a unique and complete story arc. This design provides you the opportunity to tailor the adventure series to your campaign needs.
Background
In the annals of Haven's noble history, the Wisteria family once stood as a beacon of respect and influence. Lord Archibald Wisteria was a man consumed by ambition, wielding his influence like a sword, while Lady Rosalind, his wife, governed their household with a steely and calculating eye. The Wisteria family's secret trade in ancient relics supported their opulent lifestyle until the end of the Great War, when their underhanded dealings dried up as quickly as the ink on the newly signed treaty twenty years ago.
Outwardly, the family worshiped Sylvanis, goddess of life, but secretly they sought the forbidden power of eldritch forces, hoping to regain their wealth and status. They helped form a dark and ambitious cult called the Veiled Order along with other disgruntled nobles and transformed the chambers beneath their manor, once used for hiding contraband, into a temple for dark rites.
Their daughter, Lilyann, a young and innocent musician, knew nothing of her family's treacherous schemes. Shielded by her parents’ dark ambitions, she became a victim of circumstance, caught in a web of deceit that would lead to her tragic end.
It was a servant named Oliver who decided to end their wicked reign. Driven by his own twisted sense of justice, he poisoned the family, only to succumb to the very same poison he had used before he could escape his hiding place in the manor.
Now, the manor is owned by Lord Elaric Thornbridge, a prominent member of the Veiled Order. The cult uses the spirits trapped within the manor grounds to promulgate its haunted reputation and keep the curious at bay. All the while, the Veiled Order continues to plot and scheme in the shadowed chambers beneath the estate, hoping to regain their power through sacrifices.
Whispers and rumors circulate through the taverns of Haven, painting a vivid picture of Wisteria Manor's haunted halls. They speak of hidden treasures tucked away in secret chambers, forbidden knowledge scrawled in ancient tomes, and spectral apparitions that wander the rooms, trapped in a never-ending dance of despair.
Explorer+ Patrons click HERE to get the Adventure PDF
Adventurer+ patrons click HERE to get the VTT Token Pack
Dungeon Master+ Patrons click HERE to download the Digital Map(s)