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Soul of the Ice Dragon is a Fifth Edition adventure intended for four to five characters of 9th to 10th level and optimized for four characters with an average party level (APL) of 10. A group of young adventurers has disappeared after disobeying their guild leaders and hunting after a dragon reportedly sighted on a nearby mountainside. Tracking them leads to a temple where cultists use blood magic to give life to creatures carved from ice, including a dragon that will soon house the soul of their leader after using blood from one of the missing adventurers.

This adventure occurs in the Freelands campaign setting but fits any existing campaign with only a few modifications and name changes. 

Backstory

Kurt and Anya Wolfcrist are an older married couple and guild leaders of the Wolfcrist Company, a small guild where they train young adventurers. The Wolfcrists are well respected in the local community and have built a reputation of trustworthiness and dependability. This reputation is partly due to Kurt and Anya’s skillful planning in assigning only those groups best suited to handle whatever quest is available and never going after something outside of their capabilities. The jobs are typically low-paying but much safer as the parties learn to work together and gain experience. Unfortunately, it’s not uncommon for younger adventurers to want to bite off more than they can chew, especially if they feel they are being overly cautious.

Rumors of a dragon sighting have been floating around Jarren's Outpost, a fortified trading fort near the base of the Ironspine Mountains. Hunters swear they have seen the creature staring from a cave in the nearby mountain, but there has been no other evidence of its existence. One of Wolfcrist’s young and eager adventuring parties brought up the rumors with plans to head to the mountains to see if they were true. The guild leaders forbid them from making an attempt, explaining they were not quite ready to tackle a dragon even if they were the most experienced party in the Wolfcrist Company, but the party went ahead anyway. Kurt and Anya have come to Jarren's Outpost looking for anyone brave enough to search for their young adventurers.

The party went into the mountains to search for the dragon, and they were ambushed along the way by creatures carved of living ice. After being taken prisoner and dragged to a nearby temple, they discovered a dragon cult calling themselves the Frost Harbingers using blood magic to bring a dragon carved from ice to life. The dragon carvings are almost complete, and the cultists are preparing to use the captured adventurers in their ritual. It’s only a matter of time before the cult has the power to threaten the entire region.

Maps Provided By:

The MAD Cartographer creates fantasy battlemaps for VTT, including dynamic Foundry VTT content that comes complete with walls, lighting, sounds, and more. Each month they have a new theme and create multiple unique maps each week and have an extensive backlog of over 700 maps available to their patrons. You can check them out at https://www.patreon.com/themadcartographer. Plus Alex is awesome and you should be his patron just based on that alone!


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The Griffon's Saddlebag is creating new items for your D&D campaign every single day, complete with mechanics, illustration, and flavor. They're distributed daily on Reddit and Instagram (and elsewhere!) for free, but with high resolution art, cards, and compendium options available for supporters. Griff is a really cool dude and THE top magic item creator in the third-party industry! Check out his work here: https://www.patreon.com/the_griffons_saddlebag 


Explorer+ Patrons click HERE to get the Adventure PDF 


Dungeon Master Patrons click HERE to download the VTT Ready Digital Map Pack 

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