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A holy order with a vow of blindness has a secret to their past hidden beneath their abbey

April 2022: Adventurer+ Tier Exclusive Adventure

Note: This adventure's map pack includes exports for direct importing into Fantasy Grounds, Foundry VTT, and Roll20


Blood of the Blind is a Fifth Edition adventure intended for three to five characters of 4th to 5th level and optimized for four characters with an average party level (APL) of 4. A secret sect within a holy order has kept a secret imprisoned for generations beneath their abbey. A demon escapes its bonds but remains trapped in its secret prison, and it’s only a matter of time before the wards dissipate. This adventure fits any existing campaign with only a few modifications and name changes.

Backstory

St. Chasan the Blind is the patron saint of the Order of the Lost Sun, a holy sect that takes vows of blindness in honor of her sacrifice to their god. Their legends speak of Chasan’s bravery while confronting a demon from the Abyss that ravaged the land. The monster could cleave through the strongest armor, and yet the fearless blind woman stood in its path and called upon her goddess for strength to strike it down to save her people. Her prayers were answered, and the demon was defeated, but Chasan’s life was forfeit. The sacred order wept over her loss and took a view of blindness in her honor. A chapel dedicated to her name was erected on the spot where she defeated the demon, and for generations, the faithful spent their days in darkness while searching for their inner light.

However, the true story is much different than the history the Order teaches. The demon was named Bizran the Mind Eater, and it had the power to take over a mortal’s body just by looking into their eyes. Bizran rampaged through the region, slaughtering and turning anyone it came across into undead creatures until it found its way to a secluded monastery. The demon delighted in watching the priests rip each other apart until a bold young cleric stood in its path.

Chasan was a young and dedicated cleric who challenged the demon under the orders of her church leaders. She was used as bait to lure the monster into taking control of her body—and was promptly blinded and shackled by her own abbess. The Order attempted to destroy the demon by experimenting on Chasan’s body, but Bizran would regenerate her each time. The church resigned themselves to imprisonment within a warded chamber hidden beneath the chapel dedicated to the newly sainted Chasan. The Order of the Lost Sun’s vow of blindness was a necessary step to maintaining their watch over the imprisoned demon who could possess them just by meeting their gaze. Until one day, a priest's blindfold slipped while keeping the prison’s wards, and Bizran was freed. It tore through the priests and turned them into rage-filled monsters and now waits for the wards to fade.

Adventure Summary

The characters are approached by a priest of the Order of the Lost Sun named Noah, who wants them to explore the ruins of his church and find his missing fellow clergy. They find a catacomb filled with priests transformed into monsters. A destroyed secret door leads deeper below, where the characters find records of the true history of the order and a warning written by a dying priest about the trapped demon. The party must confront Bizran and free Chasan, who is still alive.


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