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Hey everyone,

Just letting you know that there will be a weekly update this week, but like I mentioned before, I have an interview Tuesday and unfortunately the Pyra anim left me with less time that I was hoping to have haha so I'll be heads down practicing and prepping for it until it happens. 

Speaking of which, I hope you all liked the Pyra finale. It was quite an undertaking and there's a lot I learned about handling a project that big, especially with communicating with you all about it in the process. But I still think there are a lot of things I should do for next time, to better keep you all informed on it's progress. So later this week I will breakdown some ideas of how I will approach projects that size in the future.

I'll also be making a post about what my future plans are for thee Patreon and address any concerns, comments, problems, or questions I saw from previous posts that I was too busy working to answer before. Like I've mentioned before, I think I've been just trying to do to much and with my current real work schedule, it'll either lead to burnout, nothing getting finished, or most likely both. So I'm going to outline a few ideas I've had to help move things along. If you have any ideas, feel free to leave them in the comments or save them until I make the post with my ideas. 


 

Comments

Papanomics

I'd say trash or release anything you don't want to work on anymore. It's like dragging through a movie you hate, or playing a video game that isn't fun anymore. Other than that, focus on one project at a time, maybe a small side one for when you need to refresh. Put more enemies into the graffiti game if you don't want to make anything too massive. Stay busy.