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Hi all! 

I am excited to bring to you "Bank Vault" - battle map 2/2 for November. 

I know quite a lot of you are going to be running TTRPG sessions over the coming holiday break, so what better way to kick off a campaign than with a cyberpunk bank heist?

I'd like to thank Discord group members: Hyriu33, A-wiz, Case and AMoneyWithAFez for working through the design of this battle map with me and throwing a heap of ideas my way. 

Map Dimensions - [17 x 28] squares

Map Breakdown

I had planned for this bank vault to exist in a secure, underground location accessible via an elevator. Narrative idea: this may be part of a larger complex where vault floors like this exist both above and below this one. 

This map can prove incredibly challenging for your players should they attempt a heist. They will need to get past a myriad of hurdles in order to steal what they came for. 

The play area is made up of 5 rooms:

  • Elevator hallway
  • Vault entry room
  • Main vault 
  • Artifacts viewing room
  • Gold storage chamber

Here is a quick breakdown of each room:

Elevator Hallway

Upon exiting the elevator, the players are presented with a long and narrow passage with a security camera pointed right at the elevator doors. A zero cover choke point. 

Vault Entry Room

This will be where the players try and crack or hack their way through to the main vault door. The door is impenertrable and is made up of a thick, futuristic metallic alloy. I would say that explosives are not likely to breach this door. 

Hacking the vault door shouldn't be a cinch either as it would make sense for the security system within this vault to be air gapped. 

Main Vault

This is where the bank's customers store their valuables in lock (deposit) boxes. The lesser value items are stored within black lock boxes along the wall and are dispensed to the customer via the collection station (east wall). 

The higher value items are stored within the more secure lock boxes in the middle of the room. These lock boxes retract underground when not in use and normally require one of the bank's staff with a secure pin to access. The players won't be able to just blow up or break into the boxes because they're literally out of reach, below the glass.

PS: when raised, they provide excellent cover from incoming fire and also form a tight bottleneck situation in the middle of the room.

Artifacts Viewing Room

I've included a bunch of different artifacts within this room that you can easily bind to your campaign's narrative. 

This room has a variant - "Wall Breach", perfect for players (or opposing NPC's) who prefer an easier way to access the vault. They might need a shape charge with enough explosive power to break a 3.5 ft thick reinforced concrete wall however. 

Gold Storage Chamber

Self explanatory. It's where precious metal bars are stored. Players who attempt a bank heist on this vault will probably go after other valuables, not the metal bars. But I had to include the gold bars as they are iconic to almost every vault heist movie I've watched. Without them, it wouldn't look like much of a vault. Eye candy is important!

Map Variants

Important note: This time, I've included the variants as tiles so you can switch them on/off on within your VTT (virtual tabletop software). The tiles are larger than they need to be so you can use the tile edges to more easily align them to the base map underneath. Most folks will be setting up their maps using these tiles.

For those who don't use VTT's and prefer to print the maps, I've included the basic baked-in versions of the variants. I chose not to bake every possible combination as practicality-wise, there'd be way too many files for you guys to deal with.

Patreon Supporter Downloads

Bronze

  • Bank Vault (base map)

Go to downloads area 

Silver

  • All above +
  • Vault Open

Go to downloads area 

Gold

  • All above +
  • Lock Boxes (Retracted)
  • Wall Breach

Go to downloads area 

A Happy Anniversary

Thanks again for supporting my work everyone. Without your monthly contributions, I would not have been able to reach my 1-year anniversary of drawing maps for y'all. I love drawing battle maps and you guys have helped make it happen. Today, Frag Maps is officially one year old! 

To those who have been here since the beginning, you have my eternal gratitude. 



Files

Comments

Neon_Ennui

You make such good maps- thank you! It makes a huge difference to have such stellar quality maps in a genre that doesn't often get represented. I am stoked to be your patron!

fragmaps

Thanks for letting me know that you’re a fan. Thanks for supporting what I do!

Anonymous

I'd love to see a lobby to this bank.