The upkeep build -v.1.0.2f ! (Patreon)
Content
Hey all, this build is especially for those people who got stuck after downloading and playing v1.0.2e Some game stopping bugs were present in that version. Book 3 and book 4's slave route would get you stuck sooner or later. The version below should have all of that fixed. Still no new scenes or anything like that. That's what I'll be working on again from now.
Download links below:
FET v1.0.2f - PC version - alt link
FET v1.0.2f - MAC version - alt link
FET v1.0.2f - Android version - alt link
I strongly advice using the links above, but If you're using older hardware the builds above *might* cause problems. I made a special version for pc and mac which should work better for you and which you can try instead (pc, mac) Saves made in the newer version can't be loaded in the special version so keep that in mind.
The biggest allure of a new build is normally the fact you'll get all the new stuff, but as I've warned before that's not the case with this build. all I've done is try and fix some bugs and other "smaller things". Smaller things turned out to be big things under the hood btw, which is why this build is several days later than I wanted it to be.
So a few examples of some of the things I did. I've rearranged files in the back-end so it's less of a hassle to find what I need when adding/changing things. That's purely for my own benefit.
I've cut some fat from the scripts which I think removed about 5% of the scripts size. That isn't a lot but still, FET's a chunky boy so I'm happy with that amount. Hopefully it'll load a tiny bit faster because of it.
I've removed the 100 cows limitation in book2. I guess there won't be many folks who actually perceived that as a limitation, but if you did it's gone now. I changed some things on the back-end for the fights during book 2. Nothing too much as to not endanger save compatibility.
Fixed some weird discolorations like below. This turned out to be waaay more involved than simply fixing an image file, but it has been irking me for a long time.
I also ran into some very old bugs for this part when you pushed some buttons in a specific order things and that should be fixed too.
Some color changes during the night for the calendar...
But also things such as adding arrows on Jinora whenever I forgot earlier. Streamlining menus. Adding a -working- opacity slider for the dialogue box etc etc.
I can honestly not remember most of what I did. I really need to start writing stuff down when I finish something. But anyway, that's the sort of thing which has been keeping me busy.