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I'm proud to present you a new way of drawing clouds in the sky!
The current state of Pure 0.75 has already a nice color composition and more ways to have good tonemapping. It already has various solutions for old AC problems, like Autoexposure and the way weather is created. It is also way more advanced than Sol code-wise.

But the current 3d clouds are lacking quality, if the are generated to use less gpu/cpu consumption. Many people wish a port of the 2d clouds from Sol to Pure.

I will not do this! Sol's 2d clouds also stressing the system. There is another method, which will bring much better skies, but causing nearly no additional consumption of GPU and CPU.

The next Pure puplic development preview will feature 360° skydome. This are very high resolution skydome pictures, projected at the sky shader's dome.

They only taking space in the VRAM, but with the usage of DDS files in Nvidia's BC7 format, a 16k (16384x4096pixel) file will only cost 64 MB of VRAM. Also with BC7, which was introduced in CSP 1.76, the loading into the VRAM is extremly fast, because its made by the GPU not by the CPU. So such a 16k BC7 picture loads into VRAM in parts of a second, while a BC5 picture takes over 5 seconds.

But on the other side, you wouldn't notice this loading time, because this is done in the asynchronous thread, so AC will not notice it and so there is no frame flow influence.

Those skydome picture has some disadvantages:
You will not see the sun, because its a picture infront of it. Maybe i can solve this in the future, by editing the skydomes and making the plain sky parts transparent.
Another one is, that they are static. They just rotate with the sun.

But after some tests, those disadvantages are minor in comparison to the much nicer look of those real skies.

I also added a new shadow mode for these 2d clouds. A very simple 3d clouds layer draws some shadows on the ground. You don't see those clouds,  only their shadows! This will give you a great immersion, having the nice real sky domes and fake 3d clouds shadows.

We are currently working on an unloading of textures from the VRAM after usage. This will give people with all kinds of graphics card the ability to use very high resolution sky texture, even if they have limited VRAM. It then needs at maximum just 128 MB of additional VRAM.

I think this clouds render method will have a boost for all people, esp. in VR.


Last but not least:
The new method is already build to give modders the ability the create their own skydome sets. Pure will have a default set and maybe an advanced set with much more texture. Those sets are managed via an individual script per set. Sets are selectable in the Pure Config app. I hope this will open a whole new catagory of graphics mods with AC!

best regards

Peter

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Comments

Clarence Marshall

bro where do i download pure i got patreon and no download

peterboese

Just look at the posts. Esp at the latest one "Pure 0.190 development preview". Please read it carefully! There you will find a section, where you download a "High-res" package.

Anonymous

my Pure config menue doesnt show any of that stuff. Is there a know issue or a fix for it? its literally blank and has only load/ save/ import/ export and the menue bar at the top

Anonymous

G'day Peter, I have been running latest Pure and CSP and no longer have lightning I noticed. Is there a common solution as I have checked all correct things are ticked off. Cheers

peterboese

Sorry, there is no lightning and thunder in Pure. It will come with Sol 3, which will have Pure as base...

Daniel Rubarth

Dear Peter, i think many of us are a bit nervous about the silence of Ilja - more than 3 month of complete silence. are you in contact with him beause - as you said - Sol 3 with pure as base will need a new version of CSP - so no update from ilja means no update from you, correct? thanks for any feedback.

Anonymous

No probs, thanks a lot for your quick response and all your work mate. Cheers

peterboese

Ilja said, CSP 1.78 is nearly ready, but he is working an some bugs with the new PBR track shaders. If. Those are fixed, the new CSP will be released. CSP 1.78 will bring the support for skydomes and custom wfx shaders. So imo I can release things more often than now. I'm sorry for the long delay, but all I can say is. Pure 0.102 is ready for a release, but it would make no sense without CSP 1.78...

Daniel Rubarth

wow absolutely great to hear that you are in contact with him and he is still "alive". CSP 1.78 preview 1 is out since 3 month so you mean a newer version of 1.78 !? Are you sure you mean Pure 0.102 because the current version is 0.75 :-) i guess you mean Version 1.02 correct? i hope that VR Performance is a little bit better with the new CSP und PURE Version. You both are really doing a fantastic job - keep going. Love to support you both.

Gijs Laumen

I was worries too, but than I found Ilja's Twitter. X4fab something. Lots of updates. Sleeping well again ;) Edit: my bad, updates are from may last year... :|

peterboese

No. Next pure version is 0.102. It's not a digital version number. It's the 0 for no release version, and 102 is the development version. I started the last major part of it, Pure's own weather controller and Planner app. Those are developed also in lua, so no more python apps. If those are done, Pure is going to public release...

Anonymous

where can find Pure config menue ? CM app doesnt show any of that :(

Anonymous

Hey Peter, This might not be the right place to ask, but you are in contact with Ilja, and I've been seeing some Discords and Subreddits sharing a "1.79" version of CSP, despite not being in Ilja's patreon. Is it definitely some bootleg stuff? I'm kinda concerned at the rate people are sharing it.

Anonymous

a filter has just been released on racedepartement for pure Pure 0.102+ ? why nothing available here

Anonymous

Can somebody tell me why 2d clouds fade after i start the session?

Benjamin Hansen

A small bug with the clouds Peter boese the link goes in to mega.nz and it will be a picture of the bug Link to picture :https://mega.nz/folder/kRM1RbIK#8h-atKpVWe7j8rpWBRayfA Password to see the picture if needed : 8h-atKpVWe7j8rpWBRayfA Btw amazing update keep if up

Benjamin Hansen

When will Lightning work like thunderstorm ?

Robert Kriger

When will Lightning work like thunderstorm ?