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Sol 2.0 beta 8 is published.

With this version i reintegrate the 2d clouds and the "base" 3d clouds. Those different cloud render methods are selectable in sol_config app page 6.

With this i cancel the distribution and further support of Sol 1.5.x.

Sol 2.0 now has all cloud render methods with the benefit of the new sky shader.

But those render methods will not be compatible with the further sky development, but they will be always part of Sol to achive high fps with older machines.


Sol 2.0 beta 8.0 also contains a new experimental PPFilter called `__Sol_fakeHDR`.

This filter is made for devices with a very high display brightness. So a fake HDR effect can be achived just with that high brightness. Sure its still 8bit dynamic. But the problems with HDR in windows driving me to this thing.

The main approach with this filter is a lowered internal brightness, which lowers all AC related graphics like fake lights and dashboard elements. So these elements are much darker and don't burn in your eyes. Other elements like the sky, sunlight and headlights are boosted to be brighter than that elements. 

I used the standard YEBIS autoexposure to control the overall brightness.

Its still in development...

https://www.mediafire.com/file/oslpaxokkm1oya1/Sol_2.0_Beta_8.7z/file https://drive.google.com/file/d/1-VNIAZNJouTA89bhdd1WGaqOGJr-f2E4/view?usp=sharing

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