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My dear patreons,

ATM it seems Sol 2.0 develepment is resting, but this is not the case. I'm just in a waiting position, waiting for CSP features, which will give Sol 2.0 a way better code base.

In the near future it will be possible for weatherFX LUA and python to directly communicate. This is a major change, which brings much improvements. If both applications are able to share information directly, the communication over files are obsolete and weatherFX will no longer reset ingame.

Features i always wanted to have, like:
- setting sol config values without reset
- visual feedback of "custom config" changes of sol config values in Sol_config app
- fluid changing weather with Sol_weather_planer without reset
are now possible.

Also a seemless rain and road wettness calculation, which is already part of Sol 2.0 code, is possible, even weather is manually changed.


While i'm waiting for the interface of CSP to do that, i decided to fulfil a wish of many people to bring back the cloud render methods "2d clouds" and "3d clouds of Ilja's base".
So Sol 2.0 has 3 cloud render methods. If you struggle to get very high fps with Sol 2.0 beta or you liked the other clouds more, it is now possible to switch to a less fps consumpting render method.  
Sure they can not be used for a way better cloud formation and positioning, which will be part of the further Sol 2.x development.

ATM im hunting the major bugs in this "old code integration" process. The next beta will have the new/old clouds rendering.

best regards
Peter

Comments

TNW03

Looking forward to it. Patiently waiting on new csp also

Callum McGurk

When did the brakes smoking when stopping from a high speed become a thing? I swear that's just been implemented, never seen it before. Great job.