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I have just finished converting all of Nadia's rigging over to the Octane format.  It was very complicated and a lot of learning involved along the way.  There are a couple of displacement maps I skipped using in order to conserve GPU memory and simplify the process.  I am going to try implementing them if I can.  After that I just need to convert all of the set materials to the Octane format and then it is ready to render.  Whew!

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