Render Comp And Other Stuff (Patreon)
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Test_Comp.mp4
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Hello! I just put together all of the layers of the Nadia animation currently rendering for a mock-up composite. You can see the blurred subsurface scattering and the increased resolution. The resulting quality is really quite nice; even with the faster-rendering hair.
As you can see, I haven't started rendering the background pass yet. I should probably start that up soon. The foreground pass is on frame 2326 so that is a bit passed 20% completed.
Just as an aside, one day I woke up and was saying to myself, "Gosh, it sure is quiet in here." That is when I realized that the rendering machine decided to do some kind of windows update and reboot while I was sleeping. I do so hate Windows 10.
In Miku news, I found this cool 3D model of a female skeleton for anatomy reference. I am implementing that for sculpting and rig bone placement purposes for the best possible anatomy accuracy. (test render image attached)
Finally, one of my donors here has started a Patreon of his own and asked me to "signal boost" his link. So you all can take a look at what he has on offer and see if you want to support his efforts. He's a very nice guy.. I've never seen him kick a puppy, ever. Here's the link:
https://www.patreon.com/TheMuscleGrowthLab
Thanks everyone, and there is more to come!