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Hello!  I just put together all of the layers of the Nadia animation currently rendering for a mock-up composite.  You can see the blurred subsurface scattering and the increased resolution.  The resulting quality is really quite nice; even with the faster-rendering hair.

As you can see, I haven't started rendering the background pass yet.  I should probably start that up soon.  The foreground pass is on frame 2326 so that is a bit passed 20% completed.

Just as an aside, one day I woke up and was saying to myself, "Gosh, it sure is quiet in here."  That is when I realized that the rendering machine decided to do some kind of windows update and reboot while I was sleeping.  I do so hate Windows 10.

In Miku news, I found this cool 3D model of a female skeleton for anatomy reference.  I am implementing that for sculpting and rig bone placement purposes for the best possible anatomy accuracy. (test render image attached)

Finally, one of my donors here has started a Patreon of his own and asked me to "signal boost" his link.  So you all can take a look at what he has on offer and see if you want to support his efforts.  He's a very nice guy..  I've never seen him kick a puppy, ever.  Here's the link:

https://www.patreon.com/TheMuscleGrowthLab

Thanks everyone, and there is more to come!

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