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Concepts, modeling, and now the real deal!

Still deliberating a bit on the arm pod sizes, but overall I think this came out great.

This is also one of the few designs that has a lot of pre-existing good reference detail on the back between the tabletop minis and large scale toys, so it was more a task of mashing those details together rather than designing too much of my own.

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Comments

Anonymous

I can has Mad Kittie?

Anonymous

Looks great.

Anonymous

I guess I just have to buy this one.... then the next 3 .... Oh what a bother...

Anonymous

I've always been of the opinion that the MWO Timby was the best iteration of the mech. But for some reason, this one just has more... Character. It looks and feels like it'll really stride around with all the agility synthetic muscle bundles can afford it as opposed to strutting around on hydraulics. Brilliant work as always, sir!

Anonymous

I’d paint the ferro-fibrous off that Timber Wolf...

Anonymous

Well great, more money down the tube when I can get around to fielding these. Just too damn good looking.

ShimmeringSword

I think the MWO version has a lot going good for it, but just ended up too chunky. The blocky arms, the super thick legs, even the torso is fat. It's definitely a victim of the concept art looking much better than the in game model.

Anonymous

The rear reminds me a lot of the MechCommander intro cinematic.

Anonymous

The best part, however, is the torso between the missile launchers. In some cases it was round, in other cases it was square. You've kind of split the difference, so it fits with all the previous artwork that didn't always match at the time.

Anonymous

Love it. I really dig most of the Timberwolf designs, older ones and MWO, but an in-between would be the perfect balance, which I believe was achieved here. Not too spaghetti arms, not too blocky. Some smaller details that I believe are essential to the mech are there, like that lined 'crest' just behind the cockpit, the back armor layout on the CT and LRM pods, the rounded lower legs, a hip actuator that doesn't look like a stone table and the joint between the arm weapon pods and the arms themselves looks like it won't snap off from weight, ahah! Considering all that, I'm wondering how it would look with slightly shorter weapon barrels and the old-school fighter jet-looking machine gun ports on the nose. Also, you mentioned on the last post a wedge on the front foot for a production model. To be honest I'm not a huge fan of those although I understand why they're there, but it's no present here. Doesn't the bending toe around the hex base provide enough support? Still, superb work, keep it coming! This Patronage thing is paying off :)

ShimmeringSword

In most cases just a little contact would be fine. Heck the sculpts are strong enough to stand on one glued leg. But in a mass production environment it's safer to go for maximum safety to statistically avoid breakage and ease rapid assembly for factory workers.

Anonymous

ooooo that is beautiful. I am very much not a clanner but gosh the Timberwolf is such an iconic mech.

Anonymous

For what it’s worth, I think the physical size of the arm pod is fine. To my eyes, everything seems just about perfectly in proportion to eachother.

Anonymous

I have to say that I really like the effect of having the 'toes' interact with the base. It would be neat if an similar effect could be done with more models. But I do understand that many feet don't work that way. Thank you for sharing.

Anonymous

looks like a proper 75 ton hate machine!

Anonymous

This one looks pretty cool. Very dynamic and massive. Any plans when this sculpt hits the streets? Any Timberwolfs planned in different variants?

Anonymous

No worries and thanks for the reply. Thought there might be some Clanners from CGL in plastic, but IWM is also fine. 😁

Anonymous

Having finally got my hands on AGoAC I really hope we can get some of these sculpts in plastic... Fingers crossed some deal can be done.