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(Pardon the lackluster screenshot, it's just what I'm working on at the moment.)

If you haven't been following the Discord (which is fair, I don't follow the Discords of several creators I support myself), I've been cracking away at the bugs I found and others reported in Preview 1, including those by Just a Sega Fan. I've also been adding several touch-ups and enhancements. Lots of little things, but they add up to a better experience.

But we're already well past when I planned to put a bow on this and move back to work on the game proper. This has been a very useful learning experience, and while I've still got a lot to go, I'm miles ahead of where I was when I started. I'm really appreciative of the feedback and attention you've given it; I've hardly advertised the game, but I think I have the most Patrons right now I've ever had. It's an encouraging feeling, and I thank you for it. I know I haven't been good about creating the Devlog Videos or steady updates, and once Just a Bite is fully out, which should be in a matter of days (first to Patrons, then to public), I'll try to lay out how I'll be handling the next steps, now that I'm getting the hang of this and better figuring out my cadence. This will include update schedules, playable build availability, etc. Keep an eye out for that big block of text soon, and for now, look forward to Just a Bite v1.50!

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Aaron Hammack

Glad to hear things are going smoothly just wish i could play this game but if it's VR only then I'm in a bit of a pickle as those sets can cost alot of money. guess I can save up if need be. Still I wish you luck man!