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V.1.3 has been pushed to live! Changelog is as follows...


- Added town sociopolitics- now you can have an anarcho-syndicalist commune! Will integrate this further into the engine in future versions (i.e. communist societies having fixed prices for food, etc!)

- Added tutorial

- Added popups to remind people of the settings page

- Added guards

- Added tavern brawls

- Shifted town descriptions into its own page

- Added town free trade, welfare, magic control, military, and punishment sliders

- Added what the town grew around, and their crops, and exports.

- Cleaned up the starting page

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