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Alright, everybody, it's time to talk data. Brief TLS update first: progress has been very good, I'm hopeful I'll be able to release version 0.26.0 on Friday (cross your fingers). Now, to the surveys.

We got a total of 1256 responses! 285 patrons, which is about a 35% response rate - that's pretty good. The rest of the surveys were from 971 fans. I'm going to lay out the data in order, in most cases looking at patrons, fans, then the combination of both. Huge thanks to everyone who filled out a survey!

One result: many people don't play the game every version, both patrons and fans. Some check in every few months, others even longer. I can't quantify the percentage of fans this is, though. Anyway, this post will talk about characters freely, it should be considered to CONTAIN SPOILERS! I recommend reading if you're current or nearly current on the game.

General Thoughts

Though I did this mostly to feed my analytical side, one of my primary reactions is a decidedly non-analytical "Aww, you guys!" Normally I look at numbers - Patreon, downloads, views, etc - and they're just statistics. But a far larger number of patrons/fans responded to surveys than usually comment, and it was a repeated reminder that there are real human beings behind all those numbers.

The information gathered doesn't really tell me anything about anyone in particular, but it still makes me feel closer to everybody. Once again, thanks for your support, via Patreon or just via enjoying the game! I'm able to spend my life creating thanks to you all, and I'm very grateful for that. ^-^

I went back and forth on how to label the two surveys. The problem is that "patrons" is a noun and "public" is not. I ended up referring to public survey respondents as "fans" - that's imprecise, since patrons obviously like the game too, but I think it's clear enough.

The patron poll is always on the left (you can also tell by the number of responses). Since they were usually similar, I didn't combine the two datasets except for some analysis.

(The inline images may show up small. I'll put them as attachments to the post too.)

Disclaimers and Caveats

This isn't a scientific survey, so conclusions shouldn't be taken too strongly. I did throw out some of the surveys. When I got mostly identical surveys back to back, I assumed the person clicked the button twice. Some people were also clearly trolling, and I threw out those replies. I looked askance at a few responses, but kept them in if people left thoughtful comments - maybe some of you just have very interesting lives. XD

That's not to say that I was aggressive with tossing surveys. Some of you guys have jokes, and that's just fine. One person filled out the survey as Qum D'umpe. ^-^ In these cases, I removed the joke responses manually but didn't throw out the survey.

But our biggest limitation in interpreting these results? The lack of data on people who play NSFW games in general. Without the ability to compare, it would be a mistake to draw too strong of conclusions from the distribution of some answers. Starting with the first one...

TLS fans are mostly dudes. I would really like to know the average gender balance for comparable NSFW games, but I don't think that data exists. This disparity is unsurprising, given the nature of the game and the field in general.

I didn't notice much difference between male and female respondents. There were slight differences on some questions, but given the sample size, that's probably statistical noise. The one exception is that bisexuality was highly over-represented in women, possibly because TLS has a mostly female cast. 

Unfortunately, the Patreon side is a little wonky because I changed the options slightly early on. I'll add the duplicate entries for my statements below.

As we wondered, there was indeed an age difference between patrons and fans. For patrons, 58.7% are in their 20s, 27.3% are in their 30s. For fans, 67.3% are in their 20s, 18.5% in 30s. The >20 category also fits this (4.7 vs 10.6).

This is the start of one of the trends found in the data: patrons tend to be older, and age tends to have consequences in relationships, children, education, and income. Obviously there's a huge amount of individual choice involved, but it makes sense that the age difference would skew the data sets. Whatever percentage of people want to get more education, get married, or have children, they're less likely to have done so if they've had less time.

Anyway, it's unsurprising that a lot of patrons were in their 20s and 30s. So am I, glad to have you all. I'm quite pleased that a decent percentage (4.7% of the combined total) are in their 40s and 50s. This is great! Many members of this group commented about gaming in general over time. They cut their teeth on some truly great RPGs, so I'm glad they consider TLS worth their time.

We had exactly four people in the 60+ category. You guys are great, may we all be as awesome when we reach that age.

Okay, here's the first one where we had a surprise: blog traffic was not representative of supporters! It was for the top several countries, but given how rapidly traffic dropped off, I figured we'd have less geographic spread. I was definitely wrong there!

You can see the difference in fewer US patrons above, but otherwise there wasn't much difference between patrons and fans, so I combined them into one large dataset.

All told, TLS players live in 61 different countries! Here are the top ones, including a few surprises. Though a large percentage of people live in the US, I think it's really neat to see that my game has more of a worldwide reach than I thought!

Top Fifteen Countries by Total Surveys

1) USA (528)

2) Germany (96)

3) Canada (73)

4) UK (61)

5) France (52)

6) Australia (42)

7) Brazil (30)

8) Russia (22)

8) Spain (22)

10) Sweden (20)

11) Netherlands (19)

12) Poland (17)

13) Italy (16)

14) Philippines (13)

15) Norway (10)


Unsurprisingly, most respondents are heterosexual. The distribution between patrons and fans is almost identical, which surprised me a little - I thought that people who liked the game but didn't find adult content that appealed to them might be less likely to support, but apparently not.

The bisexual and pansexual players are worth discussing, because I don't think TLS provides too much that specifically caters to either group. My inclination is to think that this is probably the normal distribution of those orientations in the player base and that TLS doesn't particularly select for or against those players. Whereas homosexual players are under-represented, which is unsurprising considering the game has overwhelmingly heterosexual content.

On the other hand, asexuals (2.9%) are over-represented even if we go by total population numbers. That's kind of interesting, but I guess not shocking since this game has a lot of non-sexual content. All I have to say on this: I had the existence of asexuality in mind when I first sat down to create this game.

Mostly single people, mostly childless. There's a difference between patrons and fans that looks statistically significant to me, though, most likely along the lines of the general age phenomenon we discussed.

Another question that is fun but not really useful. =D As expected, most TLS players have English as their first language - significant difference between patrons and fans, though. The numbers are similar to the nationality ones: similar to blog traffic for the big countries, but much larger than traffic would represent for the small ones. All told, TLS players have 31 different native languages!

Honestly, though, I didn't do I good job with these questions. All I really wanted to know was how many people playing TLS are native English speakers, as I regularly hear from people who aren't. In retrospect, I wish I would have asked if English was the person's first, second, or third language, with perhaps an option for people who grew up bilingual. 

But hey, I did get the data: roughly 36.5% players have English as a non-primary language. You all clearly don't have a problem with your English if you can read this game comfortably, but I did hear from some who said it was rough on the vocabulary. Bwahaha, you've fallen into my trap, this has been an educational game all along!

As expected, the majority of TLS players are irreligious. I underestimated the number of religious people playing, though, 11% is a sizable minority.

A decent number listed religions that have no sexual restrictions, and I expected to get those. It's those who listed a more traditional religion that surprise me. I guess... glad you're enjoying the game and thanks for your support?

People wrote in 19 different religions overall, most appearing only once or twice. Exceptions include Buddhism (8), Islam (3), Judaism (3), Pantheism (4), and neo-pagan groups if you combine them (4). Special shoutout to the three Pastafarians playing.

63.5% of religious respondents are Christian, 48% of that group specifying Catholic. That's well and good, but it does make me conscious about the fact that I'm posting this on Easter. XD Happy Easter, everybody!

Here we go, the statistical verification that "I love the game, but I am a poor college student" is a major phenomenon. Fans were approaching twice as likely as patrons to be currently in college. In fact, regardless of what level of education people had, patrons were more likely to have finished than to be currently pursuing education.

This is one of the questions where I really wish I could compare our survey to data on internet users and adult game players in general. As it is right now, it's just kind of neat.

Income

Based on negative messages received, this was the most offensive question on the survey. Though few elaborated, my impression is that people felt there was a value judgment implied. I don't know if it does any good to say so, but I don't intend anything of the sort.

Having said that, I'm not sure how useful the data is. It's enormously skewed by the number of fans who aren't based on the US. As many of them pointed out in their surveys, costs of living vary so much between countries that it's difficult to compare. I still think that an alternative method of purchasing power would have been too tricky, but it renders this data less useful since we can't really compare it to any population.

The obvious statistical difference is that patrons have more disposable income, which is unsurprising. I think this points to one of the great things about Patreon, though: patrons don't just fund a game, they fund a free experience for a much larger group of people.

I was really curious if this one would show a patron/fan difference, and it does, but the differences aren't as clear as some. Having followed the game for less than three months makes people less likely to be patrons, which is what you'd expect, but the rest of the categories are pretty close to even.

It's tempting to draw conclusions from this, but I'm not sure the data can justify it. There are so many messy factors involved in being a patron or not, we'd need a lot more precise data to speak with reasonable confidence.

Players overwhelmingly chose reshaped Varia and saner Altina. This was a strong response I didn't expect, and it has more significance than the data that's just for fun, so I'll talk about this for a bit.

People with saves for both are likely completionists, and people with no preference don't care, which means that a rather small percentage of players chose the other versions of Varia and Altina. While we can't know exactly why, I have to wonder.

My foremost theory is that the reshaped/saner paths are more in keeping with the general ethos of the game, and thus appeal more to people that play TLS. It's also possible that I did a substantially worse job writing those versions of the characters, of course, or didn't successfully pull off the fetish I was going for.

Regardless, it makes me ponder how meaningful it was for me to put those choices into the game. My intent was to allow players who wanted a more dominating feeling to be able to choose that. Maybe that was ultimately misguided given the overall tone of the game. A few people said they appreciated this or wanted more domination, but more said the existence of those options made them uncomfortable.

I'm also noting the difference in responses between patrons and fans, especially on Varia. Maybe people who want that kind of content are already less enthusiastic about TLS and adding content to cater to them is misguided on my part. Not sure, just thinking.

As expected, most people went for a balance of all objectives, but the other choices are interesting. Both groups were more likely to choose party relationships, patrons put soft power over financial profit and fans did the opposite, both had altruism last. I don't think there are any real takeaways from this, but still... neat!

Qualitative Answers

Okay! This was the real meat of the survey, but I can't say as much about it here because I want to keep responses private. 

I was anticipating mostly short answers to these questions, and those are indeed useful, but I'll note that a fair number of people wrote extensive responses. I was quite happy to see people giving such thoughtful feedback. ^-^ Rest assured, I read every single one!

Notably, patrons were far more likely to respond to these qualitative questions than fans. I suppose that makes sense if we assume that patronage sometimes selects for interest in the game.


How did you find TLS?

For any other survey creators reading, I should have rewritten this question as "How did you first learn about TLS?" because a significant minority used this question to offer an evaluative statement. Thanks for all those, people took the opportunity to say a lot of nice things, but I'm going to focus on sources of traffic.

There tended to be only a few dozen people at most from any forum or site. The top referrers were Legend of Krystal, Fenoxo, Hongfire, Reddit, and Ultimate LineMarvel Forum.  There were also a large number of people who said they just searched Google or got a recommendation from a friend.

Many users don't remember, saying something along the lines of "One of those forums." This confirms my assumption that the pool of users for such websites is broadly similar.

Included on the list were a lot of places I've never made a thread, including a few that I wasn't monitoring for feedback. D= Still, I feel like this could be an affirmation of my general strategy: focus on making games, put the game out enough for some people to see, and trust the people interested to talk about it instead of focusing too much on marketing.

Or... maybe I'd be doing better if I did more marketing. Can't actually say! In any case, since this is working okay, I will keep focusing on game development.


Does anything in TLS make you uncomfortable?

I wanted this question as a way to give people a chance to speak up anonymously, and many did. Again, let me say that I reflected on all the answers I received.

There was one thing about half a dozen people said that I want to reply directly to: the fourth wall will not be broken in TLS. I'm happy that was the thing that made some of you most uncomfortable, though. XD

Most people who responded to the question answered in the negative, 67% of the total respondents. A large number of people (16%) listed things that they knew were supposed to make them uncomfortable, such as the Fucklord's treatment of Erosia. Fully 12% commented about Robin, which is what I expected to get the most attention.

Of those who brought it up, 31 expressed disapproval, 17 made neutral comments, 13 said they expected to be uncomfortable but accepted it as written, and 8 apparently anticipated this and wrote defenses of the Robin/Simon development.

People usually just listed this without commentary, but some said more. Many said that they were equally uncomfortable with Nalili, which is an opinion I hadn't heard before, so that alone is useful.

I'm not using this to move toward any particular conclusion, just noting it. Perhaps I'll write more about this later, perhaps not.

What event in TLS are you most looking forward to?

People are looking forward to lots of things! All I'll say is that many of you will be happy, some of you relatively soon. Though I enjoy throwing surprises, as a whole I want TLS to fulfill the promises it makes to players for a satisfying conclusion.


Favorite Character

Best for last!

Lots of people couldn't choose, which is flattering but presented a tricky question for me in terms of aggregating data. I decided to go with two lists. The first counts only people who gave a single favorite character and ignores any ties or other references. The second counts everyone mentioned as a favorite, plus those designated as second/third favorites.

A few caveats:
 - There was no real difference between patrons and fans.
 - Since many people said "everyone" or "can't choose" or something else along those lines, I made that its own entry.
 - I made reasonable assumptions when it came to misspellings. "Megan" was surprisingly popular.
 - Indirect answers counted too. Person who wrote solely "pious as shit" - I got you. ^-^
 - People who listed more than five got relegated to the "everyone" option to keep things from getting out of hand.

Single Votes (540 total)
1) Simon (119)
2) Robin (70)
3) Yarra (67)
4) Aka (42)
4) Everyone (42)
6) Qum (37)
7) Megail (35)
8) Nalili (14)
9) Sarai (12)
10) Empress Esthera (11)
10) Hilsatara (11)
10) Orcent (11)
10) Trin (11)
14) Janine (9)
15) Carina (7)
16) Varia (6)
17) Riala (6)
18) Uyae (5)
19) Alonon (4)
19) Altina (4)
19) Ginasta (4)
Three Votes: Dari, Vhala, Wendis, Wynn
Two Votes: the Chosen, the Incubus Emperor, Lynine, Orilise
One Vote: Balia, Fheliel, the Goddess of Magic, the Impaler, Iris, Ivala, Lexande


All Votes (784 total)
1) Simon (141)
2) Yarra (94)
3) Robin (86)
4) Qum (59)
5) Aka (58)
6) Megail (43)
7) Everyone (42)
8) Nalili (25)
9) Orcent (20)
10) Sarai (19)
11) Trin (17)
12) Janine (15)
13) Empress Esthera (14)
14) Carina (13)
14) Ginasta (13)
14) Hilstara (13)
14) Varia (13)
18) Riala (11)
19) Wynn (9)
20) Alonon (8)
20) Dari (8)
20) Orilise (8)
20) Uyae (8)
24) Altina (7)
25) Vhala (6)
26) Balia (5)
27) Lynine (4)
27) Wendis (4)
Three Votes: The Chosen, Iris
Two Votes: Fheliel, Incubus Emperor, Min, Xerces (the Anak)
One Vote: "All the orcs," Goddess of Magic, the Impaler, Ivala, Lexande, Lucy, Stark, Tyna, Xestris

There are the plain text versions for those who want to take a look at the details, but since this part was especially fun, I decided to do a visual representation. You know those character popularity polls you see in a lot of manga? I've always thought the idea was kind of entertaining, so...


Whew, I think that does it! This was a ton of work... hope everybody enjoys the results too! Thanks again to everyone who helped out with the surveys!

Files

Comments

Anonymous

Awesome. Glad to be a part. Also, if I didn't vote for Dari, I should have. Dari is great.

Anonymous

Uggghh... I didn't know I could vote for more than one favorte character...

sierralee

Also! I meant to say that there are some things I thought about including and cut, because this is already really long and I am tired. But feel free to ask if you want anything in more detail. I sleep now.

Anonymous

It's not that Saner Altina/Remade Varia are especially better written than their counterparts, it's that Simon's morality and personality is well defined. I do, and I suspect many other players also play the game as it seems its written to be played. Simon wouldn't want a mindless cumdump or a broken woman around him, this is also why I suspect the majority of players end up picking Orilise over Lynine, Lynine seems more fun, but Orilise just fits Simon's character too well, he would always pick her.

Anonymous

I didn't mention in the survey because it feels like criticism and that would be unreasonable, but I'm a little disturbed by Q'um Dumpe. She's bubbly and cute but identifying herself primarily as a passive outlet for lust seems twisted and I always feel like I'm taking advantage of her even if I'm not. If you were going to add a variant character, I would like it to be her. Something like the moral choice of leaving her as she is or "fixing" her into a more serious but not necessarily more happy version even though she isn't broken seems like it would fit well into the game's themes.

Username159

If you want to go deeper down the rabbit hole of statistics then it might be worthwhile seeing if the Kinsey Institute has any data on NSFW gamers.

Argenten

I love the character responses to the popularity polls and Im very heartened by Uyae's status for how new she is. I also didnt know I could vote for more. All on all Id agree this is very heartening for you and for TLS. Great work

Skull Leader

The character responses to the popularity poll is gold, solid gold. But the thing I really love is that Qum's response in the poll is soooo very similar to the how I had Qum answered the question on the survey. You even included the coined nickname of Pretty Money Lady. Glad you enjoyed Qum's survey, Sierra. It was a blast to write.

Can't Wait

I respectfully disagree with your interpretation of Qum, though maybe I'm not understanding your complaint. I'd love to hear more. She certainly has a very "succubus" view of sex and that cultural distinction is important, but she isn't just a "passive outlet for lust" is she? While she will agree to have sex with most anyone you ask her to, she actively dislikes having sex with many strangers (negative relation points or lowering mood). She's picky, you just make sure to fill your harem with awesome people. If you're talking about the fact that her sexual preference is to be submissive then I suppose that's just a matter of taste. She enjoys a strong assertive partner usually (though she regularly takes charge in some of the other harem "interactions"). Hell, I enjoy a strong dominant partner from time to time. Great to just be swept away by someone. Or are you just saying that she's too silly? Because I will fight you to the death over that, sir :P I always personally loved the fact that Qum knows exactly what she wants, is not shy about pursuing it in an obscenely honest fashion and doesn't ever try to complicate anything. That kind of relief is great because otherwise Simon's overly brooding attitude might start to drag things. Not that I dislike Simon. If I had to be gay for a dude, it'd be Simon, but even he remarks that one of his great downfalls is how long his plans stay in their "contemplative" phase.

Can't Wait

Love Ginasta's poll response. Also, FUCK YOU GINASTA! Dammit you KNOW how hard I worked to get you out of the negative! I was so close. FUCK YOU! ... ...I uhhh... apologize.

Anonymous

That's how you win a girl back. Everyone take notes.

Xagnam

Lord of Votes!

Anonymous

Not surprised by the preference for saner-Altina and reshaped-Varia. For dominated-Varia in particular, I have to shift out of thinking about the characters as persons, and into thinking of her as a fetish object. That's not the mindset most of the game encourages. Aside from that, I don't think they're badly written, necessarily, but I do think they're less interesting. There seems to be some correlation between how long a character has been part of the story and how popular they are. And I really wonder about the people voting for divine beings we haven't formally been introduced yet. The pic at the end is fun, so thanks for doing that.

Dorago

Those quote at the end made me smile a lot :)

Anonymous

As someone who went with saner Altina and reshaped Varia, let me say that I don't think that including the other options was a waste at all. Part of the appeal of the narrative is the ever present temptation to take the easy path or otherwise abuse the power that you're growing into, and that temptation has less meaning if you can't actually do it.

Anonymous

Personally I put off Cockwhore Altina and Dominated Varia because they're character archetypes I typically don't care for, having recently gone through the game with both though, I personally feel you don't need to worry about doing a poorer job of them. Both of the characters still shine in their own, but different way, to the point where I'd almost consider Dominated Varia to be a more interesting character than Reshaped, simply because it addresses the quandary of freedom versus happiness, Dominated Varia seems to relish her newfound purpose, and the extra bits of info into her background further add to that. As for Cockwhore Altina, her interactions with Big Man now stand somewhere among the funniest moments in the game for me. As for the mention about how the other two are a better match for the overall ethos of the story... It depends? You could definitely argue that "healing" is a major theme in the story, and both Reshaped Varia and Saner Altina are essentially recovering from their prior conditions, but you might also argue that this over-saturates the theme, since we have many other characters going through similar developments. Simultaneously on the macro side of things we are working toward unifying many different races and ideologies, and so we basically have this mix of two opposite ideals; Acceptance and change. The side of the narrative that is about acceptance works better with Cockwhore Altina and Dominated Varia, whereas the change side of the narrative works best with Saner and Reshaped. In the end though the narrative is diverse enough that you can focus on different themes that are present throughout, and the split between the two characters is definitely valuable here.

Anonymous

Hm... That was really interesting and informative. On popularity poll. I am kind of surprised that Simon is #1 and by rather large margin too. Characters comments is a neat idea. Personal favorites are Yarra, Sarai, Esthera, Ginasta, Vhala and Balia. Oh, and especially Lord of Fucks getting zero fucks given about him is hilarious. Regarding Altina/Varia split. I can't say for sure about Altina, but regarding dominated Varia, i think the reason for her dislike is not that you have written her poorly, it's that i think you've written her well, too well. She's creepy, unsettling, "inhuman" if you would. I didn't put dominated Varia into the "things that make me uncomfortable" only because she's optional.

Anonymous

I maintain that I greatly enjoyed the broken versions of Altina and Varia from an erotic standpoint—Varia more than Altina—but it seems much more true to Simon as a character to do our best to make them full-minded and "whole." You did an excellent work writing them. Like Censuur wrote, there is much to appreciate about the moral ambiguity resulting from whether they would be happier without their free will intact... But you also did such an incredible job introducing the protagonist that I feel genuinely attached to and respectful of his heroic intentions—he even starts his campaign with a blurb on the strategic importance of ensuring that they are both capable of making their own decisions and meshing well with the group. Those character options leave me conflicted, in more than one way and all of them good; it's certainly not because they press on any boundaries.

Lord Arioch

Oh my God, Sierra, you are such a nerd. :P Interesting stuff though, even if as you said a lot of it shaked out as would be expected. :)

Zyrus

I prefer Lynine over Orilise. The sole reason I pick Orilise first in a playthrough is because without the library you can't finish the murder investigation. I also maintain that on his current path, Simon will one day be defeated. Why? Because with his current mindset, eventually someone will fine the line he won't cross, and use it against him. He *must* become more controlling and start to become more of a strategist. He's way too much of a 'saint' personality to survive in the game of politics for more than a year, even with his instincts.

Zyrus

I maintain that if Simon wants to survive in the long term, he will need to become more controlling. You simply cannot survive as a ruler as Simon is now. He will eventually find a line he won't cross, and his enemies will use that against him.

Troqu

As stated in my poll response (It's ok since I'm outing myself right?) I voted Aka as my favorite character currently but was most looking forward to more Altina scenes which hampers being able to truly make her a favorite for me. Then again if I had realized I could have put more than one I definitely would have done both of them and Esthera (she's awesome but again doesn't have that many scenes when you get down to the brass tacks of it all). Hopefully one day that will change for both of them.

Anonymous

I wounder what will happen if there was the opsion to whore cochwhore-Altina and dominated Varia out for PROn. The choice with Q'um Dumpe is the reason for most of my replays

Anonymous

I must say some of the results surprised me but I really enjoy that popularity poll at the end, nice touch. On to the saner and reshaped I play as the charater yes but also as my morales I just can't compromise on controlling a person and changing them for my own needs than them but I haven't seen how they are like the other way so just my opinion on the matter.

Anonymous

I was a bit disappointed to get another update without TLS development progress info but after getting to TLS Character Poll I'm pretty sure it's the best patreon update since I joined up ^^ I don't think you should be suprised by gender/orientation/religion etc. minorities. I'm pretty sure a lot of players don't play TLS for NSFW content (I skip ~90% of the scenes myself), they play it because it's one of the best RPGs out there, adult or not.. Battle of Yhilin is how Mass Effect 3 ending should have been. :)

Anonymous

Agree. Getting cockwhore Altina and dominated Varia feels like chosing fetish over Simon's character consistency to me. On the other hand whoring Qum feels like doing something bad/evil for the greater good (like kilking pub owner in the begining or waging a war later on).

Anonymous

Thanks for the detailed breakdown, Sierra. I'm impressed by how much effort you've put into this. At a previous employer, I did a similarly-sized survey, and I can appreciate how much work it must have taken for you to manually review each survey individually, filter out the noise, and (especially) collate the data for the free-text responses. The 35% patron attach rate is pretty damn good, too - I got a similar response rate, and mine was supposed to be compulsory (it was for employees only). On that note - shout out to the folks who gave Sierra a smile or a laugh as she worked her way through this. I remember being disheartened by negative feedback or the realisation that I'd framed a question wrong, only for that disappointment to be wiped away by the kind, sincere, and witty responses (love the "pious as shit" response). It was particularly fun for me when I could spot who wrote something, even though it was an anonymous survey, though I wish I'd had someone like Qum to provide her perspective - she really is a savant if she can break through the fourth wall to fill in a survey! On languages, I wouldn't discount the educational value for non-native English speakers, or even native speakers - I consider myself pretty decent on my English skills, and yet I've still learned stuff whilst providing my Grammar Nazi feedback. There's no better way to learn a language than by doing something fun, and you'll remember a word better if you can relate it to something funny or insightful your favourite character said. TLS is also wonderful for this, because you don't have to keep up with spoken words or subtitles - you can take the time to look up any words you don't know, just like with a book. On education, it seems to me from the numbers that there's a significant skew towards the highly educated amongst TLS players - people who don't or didn't go into further education seem to be under-represented compared to the general population. Clearly this means that TLS is high art, rather than just Fifty Shades of RPG :-P On variants of Varia/Altina, please do not think for a moment that the variants are less well written. I found it uncomfortable when I did a playthrough with the dominated/cockwhore variants, but it did make me think, especially the bits where the dominated version of Varia seemed a bit sharper than the reshaped version. Cockwhore Altina is a lot funnier than non-cockwhore Altina, which is mostly unintentional on her part but also because she seems less sad. This sort of thing raises interesting philosphical points about the morality of these sorts of decisions, as Robin astutely notes during the Merchant's pass ambush, and it's way, way better than the Bioware-style "press X to be a goody-two-shoes paragon of virtue, or Y to be a devil-may-care morally-questionable renegade" approach. If anything, the fact that the variants are so well written makes it less likely that people will choose that path unless they (or their Simons) are into that sort of thing, and I would hope that the desire to dominate or degrade is a minority position, just as the desire to be dominated or degraded is a minority position (in an ideal world, those desires would be balanced, but that is a happy answer and Lamsey thinks it is more likely a sad answer). I do think it's meaningful for these and similar choices to be present in the game, because it's rewarding to pick the path that you personally identify with the most, even if only a minority pick one of those paths - and that minority will thank you all the more for providing it. The thing that strikes me about the favourite character data is the spread. Obviously there's a skew towards the less recently-introduced characters, which is perfectly reasonable, but overall it's an impressive endorsement of the variety and depth of TLS' cast. I'm not surprised there were so many "everyone" choices - it really was a hard question to answer, as you can see from the "wait, I could pick more than one?!" responses in this thread. I love the in-character responses and the recursion in the way that people are now calling out their favourite favourite-character responses (for the record, Yarra made me laugh the hardest, and Janine literally made me go "Awww..." out loud). Also, typo-spot - Uyae's response is in purple but Zirantian is blue :-P

Pete

My true favorite is of course that one bird lady who had a great avatar, but alas I didn't remember her name so I couldn't vote solely on visual appeal! About reshaped, I didn't play the other route so how well it was written or not simply had no impact upon my choice.

Forgotten Legacy

I to share the idea that if Simon wants to become a dominant force to change things he will need to get his hands a bit more dirty with the way he treats others and the way he goes about dealing with enemies. Would be interesting to give him drastically different choices at some points. The one end of the choice scale being good and kind and the other choice to be evil and uncaring to reach his end result.

Anonymous

The point about objectification is interesting. I wonder if the higher preference for the dominated/cockwhore variants amongst non-Patrons is down to that cohort being younger, and therefore more prone to objectification (or not having developed object permanence yet...).

sierralee

Yup, that part was really spot-on character-wise. Thanks for writing it!

Anonymous

I filled out the fan survey by mistake and then decided not to duplicate my answers in the patron one, so you can add a few tenths of a percent to the patron response rate. I hope I'm not the only idiot to do so. :)

sierralee

Simon's comment is kind of my thought on the subject: protagonists have a pretty strong advantage for this kind of thing. He also embodies the essence of TLS of what makes the game difference, or at least that was my intent.

sierralee

Altina will get more scenes over time, and Esthera will definitely have more content! Just trying to pace myself over the course of a long game.

sierralee

Yeah, with the amount of stuff going on this month, I'm ending up theming a lot of the weekly updates around other stuff. I should have a release out soon, though, and I'll think about balancing development updates more with other things. Re: Battle of Yhilin - Thanks! I'm hoping to be able to do something that's even more like how ME3's ending could have been in the future!

sierralee

I really appreciate all the feedback! >Thanks for the detailed breakdown, Sierra. I'm impressed by how much effort you've put into this. At a previous employer, I did a similarly-sized survey, and I can appreciate how much work it must have taken for you to manually review each survey individually, filter out the noise, and (especially) collate the data for the free-text responses. Thanks! Yeah, those free-text responses were a lot of work... valuable, but if there are any future polls I'll think hard about how many of those to include. >On education, it seems to me from the numbers that there's a significant skew towards the highly educated amongst TLS players - people who don't or didn't go into further education seem to be under-represented compared to the general population. Clearly this means that TLS is high art, rather than just Fifty Shades of RPG :-P Seemed that way to me too, but I decided not to emphasize it in the main post because this is apparently a sensitive issue for many players. But yeah, of course it'd be nice to think TLS appeals to more educated people! For those interested, we have 65 Masters degrees, 22 PhDs, and 14 other advanced degrees. >I found it uncomfortable when I did a playthrough with the dominated/cockwhore variants, but it did make me think, especially the bits where the dominated version of Varia seemed a bit sharper than the reshaped version. Glad people pick up on this! Dominated Varia is by nature a much emptier character, but I tried to give her some stuff. >The thing that strikes me about the favourite character data is the spread. Obviously there's a skew towards the less recently-introduced characters, which is perfectly reasonable, but overall it's an impressive endorsement of the variety and depth of TLS' cast. I'm not surprised there were so many "everyone" choices - it really was a hard question to answer, as you can see from the "wait, I could pick more than one?!" responses in this thread. I certainly try for that, anyway - ensemble casts are fun. I extended the character poll all the way own because I was happy to see some pretty minor characters have their fans. >Also, typo-spot - Uyae's response is in purple but Zirantian is blue :-P D= I knew I'd make mistakes as the writing process got longer and longer, but that wasn't the kind of typo I was being watchful for. Will replace it with a fixed version later.

sierralee

Alright, got through the whole list! Thanks again to everyone who commented, I appreciated them all even if I didn't respond! There are some interesting discussions going on, I just don't want to interject myself into every conversation. More comments welcome, and again, I can answer specific questions if anybody wants the data sliced in a different way.

Sower of Systems

Thanks for doing all that work! It's cool to see what other players like about the game. I like the Fuck Lord's comment at the bottom ;D Also even if most people don't choose the dominated version of Variables or Reshaped Altina, just having the choice is my favorite thing about TLS. When I choose one route over another, it makes me feel like that was my decision and not just a script that I'm reading. Those decisions more than anything else are what I play TLS for. You could remove all of the mature themes and JRPG combat, and I would enjoy just makes decisions and shaping the story and world.

Anonymous

I totally agree on your deeper points about Varia and Altina, as I've commented elsewhere, but strangely it's the throwaway comment about the funniest moments that catches my eye. I also laughed my ass off at that bit, but my favourite Altina line was the bit where she gets forcefully muffled mid-declaration of cock worship - can't remember the precise location, annoyingly. I think my favourite funny moments both come from Qum - I love the Pinky And The Brain references in Rodak, and the unsexy dead fish line is just fucking comedy gold. Only Qum could say that to someone and stay lovable :-D

Anonymous

Funny. I almost voted for Simon. He's by far my favorite RPG protagonist right now, and boy, have I played JRPGs in my life. but I figured he would be the most voted anyway, so, I skipped voting for him. For what it's worth, I only ever played with saner Altina and reshaped Varia, so, I have no idea how good or bad your writing for the other side is. It had no bearing in my vote. One thing that has really been disturbing me lately that I neglected to mention in my response is how hideously optimistic so many people in the harem and even Yhilim in general are getting. Geez, people! You don't tempt fate like that in an RPG! Don't you know your tropes!?!?? :P

Anonymous

Simon is dominating the lead like he dominates servants!

Anonymous

The thing about the favorite character is that either I read wrong the question or unconsciously thought that it was about who was the best girl ^^ So I went for Robin without a doubt in my mind XD And having replayed the game several times already, I always went with Saner altina y reshaped Varia. What can I say? Guess I'm some ol'goody shoes :)

Morningfrost

Good evening Sierra, and thanks for doing all this work, the results were interesting! What I will say regarding the income question, is that part of the reason you probably got the impression that it was the most offensive question is due to some cultural quirks here in the US. For a long time, it's been discouraged by employers for their employees to discuss with others what kind of money they make, and that's just kind of set in as the "norm." Because it's something they've traditionally been discouraged to do, discussing their income level makes people uncomfortable. Aside from that, a lot of people get their self-worth tied up with their income levels, or at the very least place too much weight on those income levels. Oh, and as for Wynn...yes, that's exactly why you're not higher in the polls lol. I may hate you LESS now that you've gotten some additional screen time, but I still hate you ;) ~Morningfrost

Dopelives

Really interesting writeup Sierra. I filled the survey, and I'm happy to see that you took it so seriously! I find this subject to be interesting in general, it's difficult to get a good feel for the kind of people who play H-games. Keep up the great job, best of luck!

Anonymous

quick question if I may. What is the difference between the Patreon version and the non patreon version of TLS?

sierralee

Nothing, except that patrons get each new version a week early. For example, I hope to be able to finish the next version by the 21st, but it won't be available publicly until the 28th.

Anonymous

After reading your analysis of the results, I've realised that I do enjoy the fact that there aren't many choices to make. I enjoy TLS for the plot and find the narrative very interesting so not having choices to make Simon who you want to be is good. You, as the creator, will probably write a better story if it aligns with the views you have. At least that's what I think. And yes, please no breaking the fourth wall, I hadn't thought of that when I did the survey but that would definitely hurt the story.

Darthjake

But Qum can still answer survey questions, not Wynn though, even if she is certain that the rest of us will screw it up, and need to be killed.

Retromancer

I want to say something about your response to the saner Altina/ reshaped Varia results... I think your analysis is very likely correct. The three reasons you gave are spot on. And I do think that adding more content to those paths/preferences might be detrimental to the game as a whole - as Chex I think alluded to above, this game works better with Simon as he is.

Retromancer

One thing I would add, and maybe others can comment on, is that there seems to be a lot of a "Simon is Daddy" theme to the game. I am not against it being a very stong theme - but it really dampens my enthusiasm for more "forceful dominance" I guess, and the more caring, teaching, and being the moral center role that Simon seems to have developed here just seems more natural. I have not played past the Ardoford summit, so maybe I am completely wrong about this moving forward. But when making choices for Varia and Altina, it just feels slimy to choose the "I will make them brainless" options as they are written now. I have played Noxian Nights, which does feature degradation, dominance etc. and I loved it. But it just doesn't work for me in this game.

Anonymous

I completely agree. Simon has been set up throughout the story to be a caring moral center, as you say. And I think the story works best with him being just that.

Zyrus

I couldn't disagree with you more if I tried. Saintly Simon is honestly boring and more in line with most protags. I don't want to play Saintly Simon. If I wanted to play Saintly Simon, I'd be clamoring for a Ginasta spinoff.

Anonymous

Awesome feedback, Sierra! Really enjoyed reading your take on the responses given to you. It’s really cool to see so many positive replies, too. I tend to find the exchanges in the comments here a lot more civil and constructive than a lot of other places, which I think speaks volumes about the quality of your games to prompt this level of discussion. Also, pleasantly surprised to see your game so popular among us Frog-Eaters (Le Seigneur du Desir vous bénisse!) I'd be curious to know more about why people disapproved so much of the Robin/Simon turn, since you singled that out in your breakdown. I personally didn’t really like it, not because of the whole “incest” overtone, but because it felt somehow inevitable. To me, it was somewhat shoehorned into the plot at an odd moment, and the really analytical way Robin and Simon go about it kinda makes it awkward throughout. I dunno, maybe It’s just me being a sucker for romanticism, but I found Robin and Simon’s interactions much more enjoyable in the early chapters, and I felt this development was a lot less natural than with some other companions (Long Live the Widow Queen!). Curious to know if anybody agrees/disagrees or has another take on it. In any event, glad to see you found these results positive, and I salute the drive to better understand your followers! Keep up the awesomeness!

Anonymous

Just realized something, looking at this survey... and I might look mighty silly asking this question, but... who in the Fucklord's Name is Min? Maybe I missed some secret side-quest (or maybe I am totally oblivious), but this name and face are the only one in the character list that I do not recognize from anywhere in the game. Can anyone enlighten me as to who this long-eared lady is, and where one might meet her?

Anonymous

You can find Min selling slimes in Denmiel. Talk to her, examine the slime pen in the north of the town, and then talk to her again.

Anonymous

I find the whole Robin/Simon thing quite relateable. (as long as you ignore the complete ease in which they communicate their thoughts, that's just weird)

Anonymous

The only thing I like about this game, the story is ingenious! I like how the story goes and it makes me excited to play it more and more. Aside from the scenes where are practically erotic, the story really gets me going. :D

Anonymous

That was a good read. This finally motivated me to get off my lazy bum and support you on here too. Although given that we get the game for free and I now spend money... do I get a Megail relationship penalty? :-/

sierralee

Glad you enjoyed it, and thanks for your support! I think you could talk Megail into considering it an investment. XD