March 19 Update (Patreon)
Content
In the last half of 2016, my creativity went in every direction due to personal issues. To keep myself productive, I started a bunch of side projects. Too many side projects. I hope not to waste the work I did on those, but many had to be shelved for the near future. More on these later.
For 2017, I wanted to focus on getting out multiple TLS releases in good time. I feel I succeeded, but it has run me a little ragged. To be clear, this pace of releases isn't unreasonable, the difficulty was trying to finish them in combination with other stuff.
For example, over the past few weeks I've been apartment hunting and moving. I am pleased to say that my new apartment is extremely quiet. ^-^ This isn't going to revolutionize game development or anything, but it IS a slightly better environment for working and it will be good for me in general. So that happened, and it sucked up a bunch of time.
Another release ended up crunched because of time I spent on a different project. It's an oldschool RPG, I hope to make a preview of it at some point. From a creative perspective I'm glad I spent more time on it (doing the majority of the writing at once instead of breaking it up into little pieces), but it messed up my dev cycle.
Now, you guys are always very supportive, so I could probably have just asked for extra time to move or worked on what's more productive on the long run. But I also know other people are more skeptical about Patreon creators, and I think it's a completely justifiable concern to worry about creators spreading themselves thin over too many projects. Hence my desire to not let up on the TLS updates.
For 0.26.0, though, I'd like to take a bit of extra time. I won't be taking a break from development, I just want some time to do some fun stuff. For example, maybe I'll finally post a preview of that other RPG I've mentioned. I've done a lot of work on it, and there's even some fancy art for everyone to see.
Another thing I've been putting off: I'd like to do an anonymous survey to determine patron demographics. I don't know if that sounds fun to anyone else, but I like that kind of thing. =P I'll post more about that later, perhaps next week.
Anyway, that's the state of things. 2017 should be filled with a lot of interesting stuff from me, both more TLS and some of this side work finally coming to fruition. Thanks to all of you for supporting me! ^-^