February 25 Update (Patreon)
Content
I don't intend to switch to Saturdays or anything, but it worked okay last week and this time I have art that I'd like to get feedback on. Please look above for a draft of a potential new title screen for TLS! The artist said there were a few "errors" he wanted to correct, but this is good enough for a WIP and this is the time to request any changes.
In other news, sometimes I miss the early TLS updates. I actually got a week off between private and public releases, or got to jump-start the next update. But now the content is more complex, the feedback is more extensive, and there are a lot more people playing.
There are some bugs in TLS 0.65.2. Nothing catastrophic, but they'll cause problems in certain scenarios. With the number of people playing TLS now, some fraction of them won't keep multiple saves and they'll complain, or at least report the problem repeatedly.
Which means I face a choice. Do I put out a version 0.65.3, with the uploading time and announcements that go along with it? The time cost isn't so high, but I do need to make a new version, remove new content that would spoil 0.66.x, and spend a while posting and replacing links. That eats into the time I can spend working on the next update; less than I'd spend fielding bug reports, but less invested players can be extremely touchy and I want to maintain a good experience for everyone.
Just sucks to be trying to stay on top of everything when I know that for some vocal people the last update was already a month ago and they want the next one. Thanks for letting me vent. All I can say I what I always do: I'm doing the best I can. Please look forward to the next update. ^-^