Home Artists Posts Import Register
Join the new SimpleX Chat Group!

Content

It's finally out! Check the blog post:

http://the-last-sovereign.blogspot.com/2016/03/version-0173-public-release.html


Backers, I'll be making another thread shortly with some info on what to expect next.

Comments

Lamsey

The battle6 music looping is much improved in 0.17.3 versus 0.17.1, but it's not quite perfect because it comes in just before the first beat. Here's a version which comes in at the right point and loops perfectly: <a href="https://www.dropbox.com/s/q4n9t1om3ydjmcf/Battle6.oga?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/q4n9t1om3ydjmcf/Battle6.oga?dl=0</a> If this is useful, let me know and I'll try the same for any tracks I find with similar issues.

sierralee

Hmm! I tried looping it in the program and it does sound pretty good, though I'll have to check some things. If audio editing is easy for you (I'm bad at it), then I would be very grateful if you wanted to take a look at any more. Off the top of my head, I think that Withered Mountain, Merchant Camp, Dungeon1, and Dungeon6 all had silences that I couldn't get rid of without introducing audio distortions.

Lamsey

Just finished my 0.17.3 playthrough. I'll look at music looping issues tonight and tomorrow, and post in that thread when I'm done. I've got some other general bug reports and comments, so I'll post them separately below: There are a number of times when your party changes due to some event, but you're not taken to the formation screen, potentially leaving you with a different formation from the last time you set it up. This has sometimes meant I've accidentally ended up going into battles with the wrong team and having to reload if the skills don't match up (e.g. Yarra/Qum against sex-resistant enemies). Here's the list of situations where I think this can happen: - when leaving Ransacked Farm (both chap 1 and chap 2, I think) - when Hilstara joins at the Stineford mine - when entering Devil's Pass (since Hilstara is no longer available) - when leaving the Devil's Pass oubliette (since Hilstara is back) - after the Reval mission in Yhilin - after Reunion (maybe delay until entering Ardford city, since no combat till then?) - after the Hole - after Vhala's investigations quest - after the Unforge I somehow managed to end up with Simon and Robin walking to the wrong place here: <a href="https://www.dropbox.com/s/s2ihkm25q2xqadh/Screenshot%202016-03-28%2013.25.17.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/s2ihkm25q2xqadh/Screenshot%202016-03-28%2013.25.17.png?dl=0</a> I didn't have a recent save to try and reproduce it - all I can remember is I was skipping through the text pretty quickly as it happened. It sorted itself out once I regained control of Simon. Speaking of the Academy, there's no music between the fights during the mission there, which makes it sound a little empty / anticlimactic. I named Simon's combined support skill "Support Allies", and that's what it shows in the skill menu, but when I use it, it says "Simon used Support Servants". A couple of potential typoes: <a href="https://www.dropbox.com/s/qsenpw8rht9sqo3/Screenshot%202016-03-31%2021.51.41.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/qsenpw8rht9sqo3/Screenshot%202016-03-31%2021.51.41.png?dl=0</a> - I think this should be "...music to *aid* contemplation...". <a href="https://www.dropbox.com/s/31p1uy5vmmup0hz/Screenshot%202016-03-31%2021.29.48.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/31p1uy5vmmup0hz/Screenshot%202016-03-31%2021.29.48.png?dl=0</a> - should this be "...the foresight *to* look ahead..."? The Ephemeral Moth in the Hidden Port can still use Deathly Dust even if it's silenced. I think this also applies to some other skills, like the snail's Withdraw. In general, I found the Hidden Port pretty tedious this time around, since you end up with so many debuffs on your entire party. Deathly Dust is ridiculous if you don't have Barrier Pins equipped, because it can completely incapacitate your entire party - for example, this can happen in the first round, and your party can literally be completely wiped out without ever getting to take a single action: <a href="https://www.dropbox.com/s/gmridiv90zh1ypf/Screenshot%202016-03-31%2023.21.03.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/gmridiv90zh1ypf/Screenshot%202016-03-31%2023.21.03.png?dl=0</a> The above can be solved to a certain extent if you have enough Barrier Pins (or equivalent) to shuffle around to your active fighters, I guess, but I still feel it's overpowered to have a skill which applies half a dozen statuses to each member of your party for durations of up to seven turns. I preferred it when they just sucked your mana, forcing you to use a load of potions or change up your party members. Simon tells the Ardoheim ambassador "you didn't do as you promised" even if he stayed quiet and didn't extract any promises from her. You can walk onto the ward runes in the Unforge, allowing you to climb onto the walls; I assume this isn't deliberate! <a href="https://www.dropbox.com/s/ahndco150dcvxjd/Screenshot%202016-04-01%2019.57.09.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/ahndco150dcvxjd/Screenshot%202016-04-01%2019.57.09.png?dl=0</a> There are a few problematic battler placements: - <a href="https://www.dropbox.com/s/m62fywy1yzdpk2x/Screenshot%202016-04-01%2020.54.52.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/m62fywy1yzdpk2x/Screenshot%202016-04-01%2020.54.52.png?dl=0</a> - this imp looks like it's either gigantic or floating because of the placement of its feet. - <a href="https://www.dropbox.com/s/py0jjwsbzl9bi9m/Screenshot%202016-03-28%2017.24.20.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/py0jjwsbzl9bi9m/Screenshot%202016-03-28%2017.24.20.png?dl=0</a> - this barrier mage in the Yhilin palace looks like he's floating. - <a href="https://www.dropbox.com/s/83j3obt9sfu817e/Screenshot%202016-03-28%2017.27.10.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/83j3obt9sfu817e/Screenshot%202016-03-28%2017.27.10.png?dl=0</a> - same goes for the Noble Scion. - Difficult to show in a screenshot, but in the room in the crypt where you climb down using Megail's rope, in the left coffin, there are three Lust Wraiths which appear all behind one another so it looks like there's only one. - <a href="https://www.dropbox.com/s/enq360ta5ethfxz/Screenshot%202016-04-01%2021.00.26.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/enq360ta5ethfxz/Screenshot%202016-04-01%2021.00.26.png?dl=0</a> - the Cultist Defenders in the Unforge look very tall compared to the other two kinds of Cultist. I think that's everything I noted down apart from the music looping issues. Sorry if any of these have already been reported elsewhere - I'm guessing the update post is the right place to report bugs for a given version?

Decanter

There are few areas where you are likely to suffer seriously from a single fight with a suboptimal party, at least in my experience, and fewer where you wouldn't be checking your party makeup for that precise reason. And the times when party members leave or join are pretty well telegraphed. Hilstara leaving is slightly worse than the other occasions, though - you don't get someone shuffled into your active party to replace her. I dunno, guess overall it wouldn't be too big an annoyance save perhaps at the Ransacked Farm, but it seems kinda handholdy imo. The cutscene thing is a known bug, but it's good you commented anyway because it made me go look for a fix (Sierra, try ticking "Wait for Completion" on the first "Set Move Route: Player") Silence is sometimes an intentional artistic decision, and I felt it was for the Academy. It's dramatic while also capturing the fact that everyone's asleep rather than being on guard for attacks. But that's subjective, I guess. Good catch on the typos and the support skill use text - "Support Slaves" is also affected. The Hidden Port was supposed to be really hard, so I wouldn't expect much on this , especially since people have managed to get through it without potion use even in 0.17.3. I guess you could argue that it's not fun this way, although I wouldn't agree.