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The big OEA release wasn't this weekend, but it will be the next. For now, have a screenshot of the gallery, teasing all the finished scenes in the game.

The wait isn't an issue of content not being done, most of it is finished. It isn't a lack of testing, though given all the changes it could likely use some more. No, it's just a matter of many tweaks that, while relatively small, will have an impact over the course of the entire game. If I'm giving you guys 20+ hours of content, I think improving these little things matters.

For example, the game gives Job Points, which are very relevant to overall balance due to how skills work. Right now, the game doesn't report JP at the end of battle, because the JP system and the victory screen are separate plugins not designed to work together. In doing my own testing (I've played beginning to end) it felt a bit frustrating to never know how much I was earning and have to keep going into the menu.

This sort of thing doesn't ruin the game, but there are multiple issues like this. I think this is a point where small amounts of my time could really improve everyone's experience with the game. But only one more week. If I can't get everything figured out this week, I'll put out a build anyway.

In other news, I accidentally didn't restrict the last $10 art post. So everybody got a preview, I suppose. =P I'll repost my request from there:


Villager Sprites Needed

I know there are some backers who like doing sprite art, so I'm wondering if any of you would be interested in helping out? I need some NPC sprites, which could even be created in the MV auto-creator. They don't need to be fancy, they just need to match my custom faces.

You see how they don't quite match? The RTP uses unnatural hair colors, the faces don't. The RTP sprite for "old man" villagers is bald, whereas the faces have hair. Etc. There will also be slight variants, like the Bangville woman's hair being purple.

I could (and will if necessary) find someone to hire, but freelancers for small jobs like this are horribly unreliable. It's often faster and higher quality to ask a trusted patron than to try to throw money at a problem.

Anybody who volunteered wouldn't need to rush to finish before next week's release; it's just something I hope to improve eventually. Anyway, $10 backers can look forward to playing all of OEA soon, and it should be coming to others as well.

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Comments

JJS

This is interesting yes it looks like OEA will be a great game. Of course any game you make will always be great. But how is the development for next TLS update coming along?

Darthjake

Looking forward to OEA, here's hoping that it will be a long, hard grind. :D

sierralee

Not very fast, given the focus I have made explicit this entire month. It'll be the official Phase Two art release and it will include a new harem member if you have the requisite stats. That's all I'm saying.

sierralee

Grinding is actually possible in this one, though hopefully on the fun end of that spectrum. Just grinding up levels isn't effective (I've actually set a cap), but there are many classes with different skills you can equip. I think the game is manageable without it, but there's a lot of content for those who like to optimize (including optional superbosses).

WaxerRed

Uhhh, did cumdump wander into the wrong game? It looks like her in the middle row right side.

Darthjake

Well she *is* standing next to a guy with an eyepatch, maybe he wants to grow a beard too.

BleBle

Mmm we will see, personally I dont like the idea about having multiple "jobs" on the characters. I hate FFV for this because I dont see the "benefit", only adding and adding useless hours. I prefer specialists, and using them depending on the bosses. I grow up burned by the grind system. On the other hand I miss TLS.

sierralee

I won't try to convince you that you'll like this one, because I found FF5's system satisfying. However, it's a bit more like FF9 with its equipment: the characters always have the same core abilities, but the classes you equip help you learn additional skills. I don't think it's functionally any grindier than a normal EXP system, you just need to swap classes strategically while playing the main story.

Desertopa

I only *just* noticed this after looking over the picture several times, but... is that Qum in the scene lineup, third row on the right? Edit: Looks like you already answered that.

sierralee

In addition to the other answer, I'll say that I really enjoyed writing the dialogue between Qum and Ulfina. ^-^

DukeLeto7

Looks at image... Does this mean that some of the h-scenes will be with signposts?