August 23 Update (Patreon)
Content
Momentum! The state of flow is something I value highly, and though I'm not going to distract myself getting citations, I've read that it's one of the few states people value higher than happiness. I'm doing a ton of work on TLS and all is right with the world. ^-^
One thing: talking about the scenes last week might have been a tease I didn't intend, as it looks like those scenes will actually be in 0.54.0 instead. This happens sometimes when I'm not working in strict chronological order.
I don't like to make promises I can't keep, so here's a sober estimate: if I maintain sustainable levels of flow through the next five days, TLS 0.53.0 will come out next weekend. If not, it will be the weekend after that. I intend to roll directly into the next update as well, which may delay OEA a bit, but that's fine.
Not much progress on OEA, but check out the new maps:
The new Hoodton Forest uses darkened path tiles and a new technique for the grass. Unless a lot of people dislike the look, I think this will be the chosen aesthetic for the game. Meanwhile, the new Hoodton is still a WIP, but feel free to give feedback about the general direction.