August 9 Update (Patreon)
Content
This was one of those weeks where things just didn't line up right. On the days when I had the most inspiration, everybody else was productive and sending emails. When I was low on energy, the days would be empty of tasks that don't require it. So I still accomplished some stuff, but it wasn't a satisfying week and it wasn't the major step forward I wanted.
This often makes me feel a bit tired and drained, but the solution isn't necessarily to take a break, because I sometimes find myself experiencing a degree of anhedonia. I've experienced this before, as a symptom of depression, but my life satisfaction is actually very high right now. There's no fatigue, either, and keeping up exercise and other good habits isn't a struggle at all.
So, perversely, it's when I'm highly productive that I feel most like taking a break and just doing something relaxing for a bit, then when I'm less productive the idea doesn't appeal. This isn't so extreme that it's a major problem, but it's something I hope I figure out how to work with eventually.
While I can push through this, and do at times, it makes the core creative work a bit harder. TLS 0.53.0 is still my primary focus, and the Gathering will include some major events that I've been working toward for years. I want to do them right, when I'm at my best. So instead of taking a huge bite out of the remaining work, I find myself nibbling around the edges.
Anyway! Stuff still did happen, and $10 backers got another art post with some lovely new scenes. I made a tiny bit of progress on OEA and started a couple new asset commissions, plus got a book cover, but overall those things didn't take that much time. I was hoping to create an OEA update post for my blog and Steam, but that's being put off for now.