July 12 Update (Patreon)
Content
The video above is the result of my continued work, this time showing the battle system. It might not be obvious, but I've replaced all default animations with non-RTP animations. You also see the new capability of actors to move to their target for physical attacks.
In some ways I'm reaching my limits when it comes to modifying the combat UI. There will still be some changes: for example, Ulfina hops forward in that weird position because the pixel artist hasn't given her a unique ready position like I asked yet.
Those of you who played the earlier builds know that the majority of battlers were from the non-RTP set produced by Thalzon. In addition to removing placeholders and other RTP assets, I went to Thalzon himself and began commissioning new enemies in his style. Now the Wolves, Woodsmen, Girls, and other classes from the story will all have varying battlers that match their exact nature.
Lots better than enemy recolors, right? I hope so, anyway. >_<
I've done this stuff and many other things... but I've pretty much burned through my store of enthusiasm to work on random elements. What I'd like to do most now is put out a new build, but if people are going to replay, I'd like it to be an entirely overhauled experience. Until I solve the major problem with the combat system, there's no point in working on unfinished enemy balance. I suppose I might have to abandon certain mechanics, which would make the combat system a bit less diverse, but instantly solve the problem.
In addition, progress on the TLS art continues! $10 backers should expect a nice set of five new scenes later this week. ^-^ That's all for now!