TLS 0.42.0 Release (Patreon)
Content
Time for the new TLS update!
EDIT: New version, 0.42.1:
Link: https://mega.nz/#!rp8SHYiK!rPh7y5HsIJu42crdrtti_ufAkTGd5EebCnIMplhTAEY
RTP: https://mega.nz/#!Tp80zQIa!lQN5tJ12L2S-JhF351edGi_VxEwVTM7Y4YPOQWo5ZVk
TLS 0.42.1
- Plenty of improvements and fixes. Notably, all base characters should have new dialogue.
- The army calculation has changed. The real calculation is on the ending screen for reference, but Orcent's first conversation just gives hints for investment.
- Various pieces of equipment were buffed.
TLS 0.42.0 Notes
- Plot advances with a trip back to Stenai.
- Upon return from Stenai, multiple events and a dungeon prepping for the next section.
- The optional challenge dungeon in New Givini is now available.
- Two new scenes.
- New investment cycle. Includes a new investment on Succubus Acceptance paths that involves a new scene.
- A new slate of research options is unlocked, and you have a new research project available.
- Depending on your research choices, Robin may have a new scene.
- Four new pieces of customized equipment can be created.
- Simon now has bust images (both green and black outfits) thanks to Lamsey.
- A conversation between Altina and Riala about the events in the first chapter has been added retroactively (it isn't accessible in current content).
This is one of those updates where I was making changes and additions right up to the wire. So some parts of this are really well-tested, but there's a fair chance that I added a simple bug like not fading back in, or leaving a test NPC in the game. On that note, if you ever see Aka's old sprite, don't trust it.
One notable part of this update: there's a large calculation involving many different variables. Though I intentionally didn't include certain elements, there may also be variables that should have an impact that I neglected. If you're the type to decrypt the game, I welcome feedback on this.
The optional dungeon is the most work I've put into combat balance in a long time - I tested with a lot of different saves and party compositions. That doesn't mean it will actually play well, though, so I'm curious what people will think. Fair warning: this one is meant to be difficult. I worry that it leans a little much on specific weaknesses, so cheating to find those will obviously make it simplistic.
Having said that, my goal was to require players to shift away from two common strategies. I don't think a party of glass cannons will work in the optional dungeon, and I hope that just using all your best nuke skills also isn't a viable strategy. I was able to win most fights with a subpar party, but it was pretty touchy.
Okay, I think that's all I have to say about this one. Hopefully it's in decent shape and I can roll straight on to the war updates. I look forward to everyone's feedback!