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Download the Windows Standalone (Regular) here (110MB)

Download the Windows Standalone (Oculus) here (110MB)

(Make sure to read the Readme.txt for the controls. These controls can also be changed as well.)

Please be aware that there may be glitches present, as well as unfinished portions.

Files

Patreon Update: July 27, 2015

Early beta. (Playable beta demos are available to my Patreon Patrons: https://www.patreon.com/Mikeinel)

Comments

Anonymous

I really love were you're going with this, the aesthetics; character models, animations, and music(I like the fry song homage) are all very well done. I've loved everything that you've done. You're a great artist with any medium you use. So I was wondering why you're using a different cave model than the one from your first demo, I thought it looked fine. Does it have something to do with there being a transition between the house and cave(which personally I think would look better without). And is this game going to be focused on 3rd person, or are you just testing around with that? For me first person is always best for immersion and atmosphere.

Anonymous

There's so much win on this demo, it's amazing seeing someone grow and work on a game. @klaus, for VR such as the oculus involving high speed movements make you dizzy fast but 3rd person I would believe should be fine, hes taking into mind both demographics. If only we could get some marceline mischievous demonic action (pic related). <a href="https://38.media.tumblr.com/87196a042ad141ac76d42d1130f5d974/tumblr_inline_nfoojzwYhT1snhrpj.gif" rel="nofollow noopener" target="_blank">https://38.media.tumblr.com/87196a042ad141ac76d42d1130f5d974/tumblr_inline_nfoojzwYhT1snhrpj.gif</a> Also, Obligatory Ice King included <a href="http://2.bp.blogspot.com/-PRcQaeDk32M/UqDWyTJSD7I/AAAAAAAAINg/KPJzD4lAG-g/s1600/ice-king-dance-adventure-time.gif" rel="nofollow noopener" target="_blank">http://2.bp.blogspot.com/-PRcQaeDk32M/UqDWyTJSD7I/AAAAAAAAINg/KPJzD4lAG-g/s1600/ice-king-dance-adventure-time.gif</a>

Anonymous

Cool but where's exploration part from the first beta? Alot of content was cut out. If i could spend about 20-30 minutes in the first one exploring the dungeon and enjoying comfy ambient of the cave the new beta doesn't give me any of that. That kinda sad because i expected to see the outside part and other new features. And where's horse?!

Anonymous

reminds me so much of kingdom hearts :)

Mikeinel

Thank you. Regarding your concern: as Tim Wolf mentioned, the change of level design and the camera view is to make the VR version a better experience. To be technical: Camera work plays a huge part in VR. Any sudden movement or turning of the camera can cause nauseating experience to the user. This was a huge downside of the "Marceline's House" demo, so I had to change everything to third-person view, thus changing the level design as well to accommodate the new gameplay. But first-person view is not abandoned, you can always toggle it with a button/key and play in first-person view.

Mikeinel

(I don't understand why this was downvoted) A lot have been cut off, of course, but some of the features in the "Marceline's House" will be brought back once the development of this game is done. Everything has been reworked almost from scrapped in order to accommodate the new gameplay and new graphics. Thus, why many of the features are yet to be added. (Especially horse. I love that horse, and he will play a huge part for a secret unlocking)

Anonymous

Is there any plans on releasing or selling the character models you have made for the game and other videos?