September informal update. (Patreon)
Content
Hello, how are you? It's me, Kuja.
Here I am once more. This time I came to talk about the obstacles we faced when trying to find the average personal taste of people and never being able to satisfy everyone thanks to everyone's very different personal tastes... in design itself and/or character features and/or anatomy, while also trying to explain once more what we are planning for the characters in term of customization in a very informal manner (phew!).
Well, to start, I can say that we all have very diverse personal tastes in a number of different ways and topics, but in this text I will talk specifically about character design and anatomy ( I guess!), which is what I've been getting feedback for a good few weeks as I tried to shape the new Krys designs based on that average and My personal taste. First of all, thank you very much for all your feedback. It was really interesting to see what you were thinking. I have learned a lot in many different fields. Second, I must say it was not an easy job. Not at all. Not really to listen to it, but to actually deliver, since again, everyone wants a different thing.
For the unsuspecting, during this week I've been working on a colored draft sheet of Krys turnarounds. It has about 8 different angles for her, all of which will be animated (this will finally give us several positions... a dream come true...) and give a much better "taste on everyone's mouths", if compared to the standalone and static pose we had before, on the old build. Some patrons already had a glimpse of it on discord, but I'll end up posting it in here when it's truly finished.
Again, it was a really hard task, especially when adjusting the symmetry of the character between angles. I tried my best, and when animated (just a .GIF actually, not really rigged yet), it looked cool and interesting (to me at least, lol). I actually spent many and many days hearing multiple feedback about body and proportion changes. I tried to adjust and readjust the model as I found fit while trying to follow the feedback I received. Small hips, big hips, small thighs, big thighs and so on. I changed it so many, many times. It was tiring. It was stressful. But it had to be done.
One interesting thing is that most people seem to agree that Krys should be somewhat the athletic soldier type, so I actually went with that on the designing board. I tried to add a bit more of tone to her muscularity and increase her body mass by a little bit.. and she actually looks so much better. Very fit to a female warrior in a jungle(if you ask me, at least). I find this choice interesting because It gives us (me) a different idea of what she truly is or can become and it now becomes an opportunity to create new and different companions and other characters with different visuals and personalities (please spam Vlad).
At first on my mind, Krys was supposed to be docile and maybe naive. I have been proved wrong and I kinda like the new direction we are giving to her visuals (I may be overreacting, it didn't changed that much, maybe it's just in my mind).
In any case, with the new members, things have changed. The way we work, the pacing, our roles and almost everything else. But I honestly think it's for the better. We are trying to communicate better and adapt. Adapt to our ways of working, our personalities and the time and space between each of us.
With that being said, I hope you can give the new Krys and the other character's visuals a chance. I hope you can adapt to their new looks. I'm trying my best to make them the best they can be. I know many people will be happy with the current results but at the same time, some will not. But that's what the customization options are for. They are there to satisfy the need of those who don't like the change of looks, so they can create and play with something unique and of their own. Of course and unfortunately those options will be somewhat scarce at first, due to the newfound complexity of all eight angles per character. But again, for those who liked Krys' old model, we will have some options to make her look somewhat similar to the original, fur color included and all other mentioned options (in discord) will eventually be available later in the build. After all, customization is fun.
Well, I guess that's all I had to say. Sorry for the informal talk.
My next task is to work in the new lizard girl turnaround sheet. I'll keep everyone updated in discord and in here as soon as I have something decent to post. Thank you very much for your support, we really, really appreciate it.
Please don't forget to join our discord server for more frequent updates!