Tech Demo Preview (Patreon)
Published:
2017-05-31 01:08:18
Imported:
Content
Hey guys.
In the last five days we’ve been working to remake most of the game systems we had, looking into making them solid and flexible enough to build on top of them.
Even though we expressed our concern about the demo’s lack of content, the direction we want to walk on is one of quality over quantity, so these first steps are important in this long trip.
And that’s the reason we’re sending to you guys this little, small, tiny TECH demo:https://mega.nz/#!J1siSYiT!CQopuHtzROK7L5N637fI_Iu8ya9Db2NPdh0RqqTmGMU
Now, don’t get excited please! This is little more than a walking simulator at this stage, ok? :-D
It’s main and only purpose is that you could see HOW we’ve implemented the following game systems:
- Point & Click movement
- Walk and (multiple track) Idle animations
- Scenery parallax effect
- Scene transitions
- Music & ambient sounds
- Full screen conversations (try with ship)
- Independent Talking & Eye Blink animations
- Esc Menu
Controls are:
- Left Click: Movement / Use-Talk action
- Right Click: Examine action
In short: you can briefly talk with your ship and walk around examining everything that has a hotspot area.
Please be fair when giving feedback as I’m serious about this prototype being made in some days. There’s a lot to be implemented in the next weeks but from that point on we’ll focus on writing dialogues, events and adding game mechanics. As always, thank you for your support.
In the last five days we’ve been working to remake most of the game systems we had, looking into making them solid and flexible enough to build on top of them.
Even though we expressed our concern about the demo’s lack of content, the direction we want to walk on is one of quality over quantity, so these first steps are important in this long trip.
And that’s the reason we’re sending to you guys this little, small, tiny TECH demo:https://mega.nz/#!J1siSYiT!CQopuHtzROK7L5N637fI_Iu8ya9Db2NPdh0RqqTmGMU
Now, don’t get excited please! This is little more than a walking simulator at this stage, ok? :-D
It’s main and only purpose is that you could see HOW we’ve implemented the following game systems:
- Point & Click movement
- Walk and (multiple track) Idle animations
- Scenery parallax effect
- Scene transitions
- Music & ambient sounds
- Full screen conversations (try with ship)
- Independent Talking & Eye Blink animations
- Esc Menu
Controls are:
- Left Click: Movement / Use-Talk action
- Right Click: Examine action
In short: you can briefly talk with your ship and walk around examining everything that has a hotspot area.
Please be fair when giving feedback as I’m serious about this prototype being made in some days. There’s a lot to be implemented in the next weeks but from that point on we’ll focus on writing dialogues, events and adding game mechanics. As always, thank you for your support.