Genesis 8.1 Model Conversion for Princess Aelinia (Patreon)
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Well, after looking at some of the incredible Genesis 8.1 models, with all their extra maps and the better detail available with the model itself, I worked to convert Princess Aelinia over the weekend. She has had some issues, so she seemed like the best candidate to get the conversion first. Warning. I'm about to get nerdy with all the "work" she had done.
Aelinia now has all the texture maps you can have for Genesis 8.1, thanks to some kitbashing and other resources from the Daz store. Her existing textures were converted over to Genesis 8.1 support (instead of just using Genesis 8 maps compatibility on a Genesis 8.1 figure). She got improved eye textures, and a new texture map for her torso so we don't see the stretching of the texture map thanks to her "huge tracts of land." I added dforce breasts for her, that should add some improved realism for certain clothing and definitely during the lewd scenes.
Oh, and I got to test out a new studio lighting rig I'm working on. Currently on version 3 of that, but I think we are getting somewhere.
Next steps are for me to improve this process so I can work on converting the other characters over. If all goes well, I'll have a new PBR skin for general release in a few weeks that is exclusively for Genesis 8.1. One note, if you're considering doing this yourself. I'll have some videos and resources to save you a ton of time, but these models with all the texture maps are not for those with low VRAM. Her model alone is 3GB of VRAM now. Genesis 8.1, thanks to the higher SubD and additional texture maps really increases VRAM usage. It is great for those close up shots, once you get things dialed in, but don't waste your time unless you've got 11GB of VRAM, and be prepared to create some "low-res" versions to use for the times you need the model in the background. I've done that with Genesis 8 models, and I've actually been testing using Genesis 2 models for background for even better VRAM savings.