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The Legend of Vox Machina 1x3 Reaction | Feast of Realms

The Briarwood's are something. #voxmachina #criticalrole #dungeonsanddragons 00:00 I'm getting the hang of this 7:31 The Briarwoods are amazing, and terriying 19:02 Me and Scanlan are basically the same SEND ME STUFF: PO Box 778372 Henderson, NV 89077 Liquid IV affiliate link: https://glnk.io/koyv/funnylilgalreacts or use code: FUNNYLILGALREACTS at check out for 15% off your order and free shipping. (I need it more than Amazon does!) Patreon: https://www.patreon.com/funnylilgalreacts Instagram : funnylilgalreacts Email: funnylilgalreacts@gmail.com Copyright Disclaimer under Section 107 of the copyright act 1976, allowance is made for fair use for purposes such as criticism, comment, news reporting, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favour of fair use.

Comments

Ghengis Don

Die rolls happen when there's a realistic chance of failure for an action. Normal, everyday stuff doesn't require rolling; anything that would be "part of the routine" for a character. Most rolls happen because a character is contesting another (trying to attack them, or convince them of a lie) or because there's a time limit (trying to hide from guards chasing you). Vax sneaking into the Briarwood's room would have involved several rolls; remaining hidden on the way there, the guards falling for the snake distraction (the snake is named Simon btw), and picking the lock before the guards returned all would have been rolls in the game.

Anonymous

So glad you're watching this series! This is one of those series that I went into it expecting to be disappointed after being such a huge fan of Critical Role and was genuinely shocked at how genuinely wrong I was! Generally speaking, the dice rolls measure how well a character does something, rather than what they do. So, as an example of how the last scene of this episode might hypothetically have played out as far as what was a dice roll and what wasn't (based solely on what's shown in the cartoon; I don't remember exactly how this went on the livestream, but I suspect it played out a little differently than shown here): 1. The DM/Dungeon Master (who controls everyone other than Vox Machina) informs the players that Desmond is still lying there on the ground after Sylas pushed him off the cart. Desmond is also in plain view and not trying to hide, so no roll is needed to spot him. NO ROLL 2. Percy's player decides that Percy becomes murderously angry after the Briarwoods escape. No need to consult any dice here. He's choosing that this happens based on what he thinks his character would do. NO ROLL 3. Percy's player decides to have Percy demand answers from Desmond. He makes a roll to see how well he is able to intimidate Desmond, possibly with a boost to the roll based on how good Percy is at intimidating people (which would have been determined ahead of time and written down on Percy's character sheet). NO ROLL 4. The DM has Desmond respond accordingly, based on how well Percy's player rolled. Notably, no matter how well Percy's player rolls here, Desmond still cannot give answers that he has no way of knowing. In this case, Desmond is just a servant and has no idea why Sylas and Delilah have left Whitestone beyond the fact that Uriel invited them, so even if Percy's player had rolled as well as he possibly could, the DM won't have Desmond give Percy the answers he's looking for. PERCY ROLLS 5. Percy's player does not inherently know whether Desmond is telling him everything he knows or if he is concealing something. Percy's player decides Percy would be unsatisfied with Desmond's answers and has Percy pull out the mask and put it on. No roll involved there; putting the mask on isn't a difficult task. NO ROLL 6. At this point, the DM (who knows Percy's backstory and capabilities, as it would have been discussed with Percy's player ahead of time) tells the players that smoke starts to pour out of Percy's collar and from his sleeves. It's hard to elaborate more about whether there would be a roll involved here without getting into spoilers. POSSIBLE ROLL 7. Percy demands further answers. The addition of the mask changes how Desmond might react to an intimidation attempt, so the DM has Percy's player roll again to intimidate Desmond again, this time with even more of a bonus (due to the creepy mask and smoke). PERCY ROLLS WITH A BONUS 8. Even if Percy's roll is better than the last time around, Desmond still cannot give him information Desmond has no way of knowing. The DM instead has Desmond plead with Percy not to hurt him. Percy's player decides that he would be unmoved by Desmond's pleading. NO ROLL 9. Percy tries to shoot Desmond in the hand. His player rolls a die to see whether Percy hits Desmond's hand or if he misses, then adds an amount based on how good Percy is at shooting guns (pretty dang good, it turns out). PERCY ROLLS 10. The DM tells Percy's player that his gunshot hits. Percy's player rolls again to see how much damage the gun does. PERCY ROLLS 11. DM Matt tells Percy's player that Percy's gunshot did enough damage to blow off Desmond's hand, based on how much health the DM has listed for Desmond. NO ROLL 12. The DM might roll here to see if Desmond can resist passing out from the pain, but that's up to his discretion. POSSIBLE ROLL 13. Vex's player has Vex demand that Percy stop. Generally speaking, the players don't make rolls when trying to persuade each other to do things, so no roll here. However, if Percy had been a character controlled by the DM, Vex's player would have made a roll here to see if she could convince him to stop. NO ROLL 14. Percy's player decides that Percy would be unmoved by Vex's demands. NO ROLL 15. The rest of Vox Machina potentially could have stepped in at some point in there (no roll needed, it's their decision), but I guess the players decided that the group would stand there without doing anything more than saying 'what the fuck'. NO ROLL 16. The DM decides that Sovereign Uriel emerges from the castle at this point and orders Vox Machina arrested. NO ROLL 17. The players choose not to have Vox Machina resist arrest. NO ROLL ...yeah, that ended up being way more detail than you probably wanted. But whateve, I hope it clarifies things a bit. Things are a little blurrier with the dragon and Keylith in episode 1. Some monsters (Dragons included) have abilities that affect what choices a player character is allowed to make on their turn. In that case, it's possible that the dragon used part of its turn to try and intimidate Vox Machina. In that case, everybody would have to roll to see if they could resist their fear (with some characters being better than others at this) and Keylith failed her roll. Alternatively, it's also possible that Marisha (who plays Keylith) just decided that Keylith would freeze up in this situation, paralyzed by indecision or something along those lines. Either could be the case. As far as Vax's snake belt, he would have had the item listed on his character sheet ahead of time and so wouldn't have needed to roll to use it. He might have had to roll to toss it out without the guards noticing though, and definitely would have needed to roll to avoid being seen.

Shep

I highly recommend checking out some Critical Role highlights videos on YouTube unless you intend to watch their tabletop game and want to avoid spoilers. Only 2 or 3 minutes of Sam Riegel and you will know why Scanlan is the way he is. Highlights of their Campaign 1 Vox Machina could potentially have story beat spoilers for The Legend of Vox Machina animated show, but they also have Campaign 2 The Mighty Nein, and Campaign 3 Bells Hells.

funnylilgalreacts

WOW! Thank you for this! I knew I could rely on y’all to help me understand things better. I realize I didn’t NEED to know, but I really want to know. Knowing how the story comes together and the breakdowns is my favorite part!

BradV

FYI - Their kick starter raised more than $11M. Enough to do a whole season and to get Amazon's attention, who paid for two more episodes in season 1. Season 3 is already underway, and I'm guessing there will be more after that. If you want to watch a non-spoiler clip to see the fun they have playing together and a snippet to how the game is played, this one is from campaign 2 and was just them having fun with a special guest, Chris Perkins (another amazing GM) from Wizards of the Coast, the people behind DnD today. It contains no spoilers, even for Campaign 2. https://www.youtube.com/watch?v=NPSXn7luu5c

funnylilgalreacts

I watched their Kickstarter clip that they did the following day. Where they were all stunned at that time they only had 3.5 million but I definitely know that they made it to 11 million and it was crazy. I will definitely watch this clip later on today… These people fascinate me.