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The Legend of Vox Machina 1x3 FULL LENGTH Reaction | The Feast of Realms

FULL LENGTH REACTION

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James Hardin

Dice rolls in the game are for when the universe might disagree. If an average person says "I want to jump completely over that building." They'll fail. It's not possible to do. If they want to hurdle over a fence while running at full speed, a dice roll seems appropriate. You never know, they might have perfect form, or they might catch a foot and face plant. But honestly... it's probably best to just forget that this originates from a game. They did a LOT of work to remove as much of the "gamey" stuff as possible... especially since this isn't an official D&D show and so they legally can't use some stuff without changing it. Oh! And they weren't just given a home. They were given a small castle (keep). It's a somewhat common kind of thing that happens in many games to give the players a base of operations.

Jayson Phillips

Exactly how a D and D session would go lol.

Michael Kemmet

Sorry that I don't know how to stop typing. ;) You're doing a good job picking almost everything up except the easter eggs for the old timers. It's probably been brought up a bunch of times since I started writing this, but the only bigish things was not realizing the Silas didn't have a reflection in the mirror the two of them passed by. Quick note about the snake belt: That was an item Vax picked up at a shop or as part of a loot drop. He named it Simon and used it occasionally. The animators made it a triple joke: 1. It's a reference to Kurt Russell's character Snake Plisskin in Escape from New York; 2. It's a reference to the video game character Snake from Metal Gear Solid; 3. It's a visual pun since it's a one-eyed trouser snake. I'm not going to talk too much about what dice rolls mean because others are doing it, but I'll quickly come at it from a different direction before moving on. Think of dice rolls as flavoring. The players/characters have complete agency, the dice rolls just flavor how the agency happens. Does a character(or an enemy) succeed or fail at what they're trying to do. How badly do they fail; how impressively do they succeed. Trademarks/Copyrights: This is both an easter egg and an explanation to certain things. When it was a group of friends around a kitchen table, nobody cared about trademarks or copyrights. But when you're creating an animated series with Amazon about a property owned by Hasbro, suddenly the prospect of IP lawyers coming after you can keep you up at night. A running joke at the table was the word 'Jenga' being used to announce when things were going to crap. Well, Hasbro probably wouldn't be thrilled with that, so Jenga became chenga as an easter egg to the fans. As has been mentioned, the group named their keep Grayskull(after He-Man), but that couldn't survive without Mattel coming after them. The Whispered One is actually a re-skin of a classic D&D villain that I'm not going to name here because spoilers. And Scanlan's Hand is actually an official D&D spell named Bigby's Hand, but Hasbro owns a trademark on Bigby. But the absolute biggest copyright issue was Scanlan's songs. Sam grew up as a professional child musical theater performer and switched to improv comedy in college. He also was in numerous acapella groups and arranged songs for them. So when he created a bard as a character, he was encouraged to sing his spells at the game table. This eventually morphed into Sam rewriting and singing fragments of famous pop songs on the fly. Obviously this would be a massive rights problem for an animated show, so Sam and a couple of collaborators wrote some original songs for the animated series(like Pull My Beads). To get a feel of the original, search for a YouTube video named "All of Scanlan's Songs" by Dani Gee. Stop at 13:30 for absolutely no spoilers(which is sad because those early songs are the worst ones). Going to all the way to 36:00 is safe for plot/enemy spoilers, but you do get hints of whether main characters are still safe or not to that point. I would definitely stop before 41:50(after an amazing Reading Rainbow pull) because there's an important name drop just after.

Doug C

Yes, this magical world does have all sorts of magical creatures, like vampires... The big clue was when Silas and Delilah were walking back to the room and only she had a reflection in the hall mirror. Also, you asked about the "roll" for Vax getting into the room. There would have been stealth rolls and pick lock rolls, but the snake and distraction, that was a magic item. His belt that turned into a snake with an eyepatch. Aka a one-eyed trouser snake? :-) Thanks again for doing this show and I hope you enjoy it enough to continue to season 2 in January!

Nathaniel Castle

Loved this episode (and reaction) Really appreciated the little details in this episode like Sylas not having a reflection in the mirror Vex’s animated belt being a one eyed trouser snake And of course having Matt Mercer as the poor coat/weapons check guy

funnylilgalreacts

I totally missed the trouser snake reference! That’s hilarious! I also missed them walking in the mirror but now I’m gonna be hyper vigilant. I don’t want to miss a thing.

Matthew Shaver

The dice come in to play very much in combat but also anytime a character attempts to do something that requires skill. For instance Vax picking the lock on the Briarwood's room takes skill so the player has to role. Most rolls of this type are on a D20, that is a 20 sided die with numbers on the sides from 1 to 20. rolling a higher number is better. And a roll of 20 is a "Critical Success" and a roll of 1 is a "Critical Failure". A Critical Success means you automatically succeed (despite any other plus or minus modifiers the character may have) and maybe in a spectacular fashion. A Critical Failure mean that you automatically fail (despite any modifiers) and maybe in a spectacular fashion. What items a character has are determined by what items the Dungeon Master decides to make available to characters and the characters' "Role" playing decisions about what they take and keep. Items that a character possesses may affect their behavior if they are magical. Magical weapons also affect the "Rolls" in combat in if they hit their target and how much damage is done. Rolls for magic spells used can affect if the spell works, to what degree it works, and how long the effect of the spells continues to work. The characters that are not played by the players are controlled by the Dungeon Master (DM). The DM has determined the abilities, personalities and motivations of these Non-Player Characters (NPCs). The DM makes makes decisions for the NPCs and makes the Rolls for their skills and spells. The Player Characters (PCs) make decisions based on the personalities and motivations they have decided for their character. Real world factors can also come into play like one of the players getting sick or getting a job that requires them to work in far away places (Campaign 1 and 2) or even has a baby (Campaign 2). Then the character may then temporarily be played by the DM or one of the other players. Or the DM may come up with reasons why that player's character leaves for a while or can only be available through magical means or in real world terms by Skype or whatever. Overall story is designed by the DM in terms of what is happening in that world in general and what places the players can go and what jobs are available and what people, animals, monsters they might encounter. Rolls the DM makes can affect how everybody the players encounter react. Players relationships to NPCs to each other and to world events can affect the players' decisions on what to do and where to go. So yes many events and outcomes in the game are determined by dice roles. But many actions are determined by the Role Playing of the players for their PCs and the DM's Role Playing of the NPCs. Just a little (ha) background for you!

Matthew Shaver

The first season of The Legend of Vox Machina does not cover all of the first campaign of Critical Role in which the party is known as Vox Machina. So stick to the early parts of the campaign to not get spoilers for the upcoming second season of Legend. The production values also greatly improve over the first campaign of Critical Role as they start in someone's house before getting a real studio. The entirety of Campaign One is about 460 hours of playing so I doubt you will get that far anyway.

BiPolar HoneyBear

Dice rolls are more about chance of success/failure than direct actions the characters take. If you jump a gap, swing a weapon, try to intimidate someone or your ability to sneak past someone. If you succeed or fail MIGHT be determined by a dice roll but the choice to try is still in the players hand.

Dan Pettit

I haven't seen campaign 1 but from my DnD experience ( a loooooong time ago, 2 edition) the snake belt looks like a magic item that he purchased and could use anytime. But there were probably rolls that the DM made for the guards to see if they were distracted enough to follow it and allow him to enter the room. I presume Liam had to make some saving throw rolls to escape from the enchantment that Silas used on him. Looks like he just barely made them.

Mark Leiter

Hi, Been enjoying your reactions so far. Keep up the good work. As already mentioned, dice are not used to determine what a player does. The dice just lets you know if you succeed or not. So, if a player come up to a fork in the road, the player decides which way to go not the dice. But if you are trying to open a door, lie to someone, jump across a pit ETC, the dice decides whether the player succeeds or not.

Mark Leiter

I was one of the kickstarter backers way back in 2018. I can say I can't be more proud and happy with how the show came out. It really is amazing how close to the actually live stream the animate show is. Though obviously some things had to change to fit the medium. Campaign 1 ended up being roughly 500 hours long. They had to whittle that down to about 4 hours for the show. So there is a lot that was cut. You'll get no spoilers from me, but what I will say is "Buckle up, you're in for a ride." :)