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Link: Patreon version 

Link: Knight version

New features:

  • Whole new perk system! It's become more visually enticing and more transparent in what perks the player will be able to choose from.
  • The player's "perk board" is always brows-able from the character menu tab. It come with the ability to scroll in and out.

  • The companion system is in! The first companion can be found in the southeastern area of Wetlock.
  • Once acquired, a submenu will be available under the "Character" tab.
  • In the companion submenu, you can equip items on your companion, check their stats and level them.
  • Each level-up provides your companion with stats and a perk point that can be used in their unique perk trees. 
  • The companion comes with it's own unique combat logic. It can debuff enemies, and later it can attack multiple targets at once.
  • Acquiring a companion unlocks a number of companion-recipes under crafting, for making companion items.
  • You dying will still end the combat, even if your companion still has hp. You're the most important to keep alive.
  • Currently the monsters will only attack the player. This will likely be so until I can code individual combat routines for all the monsters.

  • Added new character: Old grumps. Meant for for future content. His artwork isn't finished. He can be found by the sewers in Wetlock.

  • Moohma is now romance able after having been saved from the great bulbkin. Has one scene for players with wangs.
  • Added a new romance scene with the barkeep Moira. Requires a dong. Features amazing animation by the talented Brolaren!
  • The "bang Katie" scene has received animated smut!
  • The "Bucky double bj" scene has received animated smut!

  • Symph's lap bang scene has received artwork!
  • Symph's doggy scene has received artwork!
  • Sal's female oral scene has received artwork!
  • The moohmin milking scene has received artwork!
  • The hidden barn orgie scene has received artwork!
  • The pay guard a blowjob to enter scene has received artwork!
  • The pay guards in ass to enter scene has received artwork!
  • The sergeant and the thieves that's encountered during "Lost lamb" have received portraits.

  • Added a new debuff type: "Offence lowered". Lowers basic attack damage.

  • Story text has been placed into .txt files, instead of storing them in the C# script files.
    The scripts that handled stories/smut/text was becoming well above a thousand lines individually, so I had to change it into something more scalable. If you spot a "; or some other error in a text, please inform me, because it was a giant, error prone process to do :/
  • Texts taking place before arriving at Wetlock, have been revised for spelling errors, bad phrasing and has been broken down into smaller paragraphs for readability.
  • The code has been refactored to follow the "factory pattern" where appropriate, which will help as the project grows.
  • Some area-to-area transition descriptions have been changed, so they no longer repeat what was meant as a first time experience.

  • Added some darkness to the map during nighttime. Only works on outside areas.

  • The quest "Cumquats on wheels" has been lowered to killing 4 instead of 6 cumquats. One for each wheel.

Fixes:

  • - Spelling errors
  • - Fixed an error where smiggins would play his introduction rather than the thieves quest plotline.
  • - The image for Sal's peak scene was missing, but is fixed.
  • - Text error for the scene where you share the secret gold with Moira is fixed.
  • - Symph's follow-up introduction had been wrongly misplaced with Sal's follow-up introduction. It's fixed now.
  • - Some of the great bulbkin's attacks didn't correctly list the damage amounts.
  • - Fixed an error where skipping time wouldn't hide buttons.
  • - Error where Ginger's follow-up introduction wouldn't play.
  • - Dusk was missing his name over his flavor text.
  • - Fixed the "expect the worst" perk ability
  • - Fixed a bug where you were able to select dead components during multi-enemy combat

Notes:

  • - Old save files have died again, because the new perk system isn't compatible with the those stored on the saves.


Files

Comments

Anonymous

I can't equip armor in the knight version. Dragging the armor to the slot won't work. Weapons are fine.

valorandglory

Hey Torinir, you're right. There was a bug. I've tried to fix it. Can you please download the game from here again, and confirm/non-confirm that issue is gone :)

SirMalo

Sometimes all buttons like attacking, surrender or doing magic attacks become unclickable after the enemy attacked. It's not possible anymore to get to the next round and quitting the game is unavoidable. I have no idea how this bug gets triggered. It happens with and without the companion dog.

Anonymous

I'm getting that issue, but only when hit with a status, like slow or poison. Once the status passes, then I can use spells/skills.

Anonymous

Couldn't access F/F combat scenes in this version. The game assumes the MC is male when facing female opponents?

valorandglory

It shouldn't, at least. The scenes unlocking is based on if you have the correct "bits" for the scene. I'll take a look into it :) Was it some specific scene, or was it just all F/F in general?