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Hello!

I'm just popping in to say that I'm making great progress. I've just completed all night routes for the Science track! This means that there are only 3 remaining night routes to finish before all of the writing is done for the next release!! I'm so excited because I knew this would be a big lift, but it went by a lot faster than I anticipated.

I've been able to clock in at about 35,609 words of dialogue for the science track for just Friday both during the day and night. This is different from the lines of code in there (that include dialogue) which is 4,264. 

It's pretty hefty, and no one will be able to experience all of that dialogue or gameplay in their first sitting, but the replayability will hopefully be pretty high, and this is just for one track!

Now, one thing that I've been pondering since I'm getting so close to the finish line here, is how the hell I'm going to test the game before release. At this point there are a lot of different scenes someone can experience on a lot of different combinations of actions, and so it may be hard for me to test when I'd be re-playing the game a bunch of times. If you've developed games with lots of branching before, I'd love to hear about how you went about testing, since I have no clue.

Looking forward to your suggestions, and as always, I hope you have a great rest of your week!


xoxo

PrettyInk

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Comments

krysiis

If you need any testers or proofreaders still, I'm more than willing to be one!

prettyink

I'm still trying to figure out how I'll go about all of that, but thank you for the offer. I'll ping you and a few others who have reached out when I figure out what I'd like to do :)

AgehaButterfly

I did some editing/testing on Celestia a few months ago! If you still need volunteers, please give me a shout 🥺👉👈

prettyink (edited)

Comment edits

2023-01-05 06:29:57 Will do! <3
2021-12-09 15:47:51 Will do! <3

Will do! <3