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Hello everyone.

The other day I created a pupil with depth as a little experiment.

We used a method called parallax mapping to create a depth pupil with a single flat polygon. This method is also called interior mapping by another name. (It is complicated because each software has a different name for it.)

Eye Structure.

The idea is simple: multiple layers. We created it in such a way that the parts of the eyes are placed in separate layers.


Compare.

Here is a comparison with and without parallax mapping. 

I actually tried to implement it on the character's eyes. It was easy to apply and seems to be practical.

For those who would like to try it.

Many people have already made such shaders or explained them in articles. I also referred to them. This time I used Unity, but this technique can also be used with Unreal Engine and Blender, so if you are interested, it would be fun to try it out.

Reference links are listed below.

https://booth.pm/en/items/3790499 

https://booth.pm/en/items/2947697 

https://booth.pm/en/items/1547585 

Eye Texture

https://muro.booth.pm/items/3160904 


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