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I will be using the QuQu original avatar "U" model that I purchased from Booth. Thanks to all the supporters, I was able to buy it. Thank you very much!

This is the default state of this "U" model. This is cute!

This section is divided into three steps.

1. Base color

The first step is to decide the color scheme. The base color scheme for the clothes was included in the texture data, so I applied that first. I changed the color of the eyes and skin to my liking. (I used the eye texture and skin color from my Booth.)

Looking at the garment and the waist belt, the color scheme is the same and the undulations are not visible. Adjust the color scheme for each material so that the details are visible.

Now you can see the shape of the belt.

When thinking about color schemes, it is important to have a balance of colors, but it is also important to paint each part so that it can be recognized.

By the way, the impression of the eyes is very important to create an anime look. I tried many different patterns before deciding on the eyes for this project.

I tried different patterns for the eyes, the same pattern but different color schemes, and many other things.

Eyes decided

The impression of the eyes is important to express the anime style, so adjust them until you are satisfied.

2. Outline

In the case of real-time 3D, if outlines are added only in Shader, the amount of information will be insufficient. Lines do not appear in textured patterns or where meshes overlap.

The Shader's outline alone does not allow for the inclusion of lines such as hair and bandages. This is why you need to add an outline to the texture. For hair and other areas where the mesh is not thick enough, it is difficult to get an outline with just the Shader, so add an outline to the texture.

UV development of the forelock area

Add an outline to the area that will be the edge of the hair.

The outline will now appear on the edges of the hair as well.

Left : Shader outline

Right : Shader and texture outlines aligned

3. Draw a shadow

Draw a shadow on the texture to represent a three-dimensional object. Rather than drawing shadows from the light source, draw shadows.

Add Shade and Shadow to emphasize the solidity of the object.

Finished!

The model is beautifully made, so it turned out great even with the anime style.

Files

Comments

Danny T

Thank you so much for this break down

abysan

Nice, thank you, You recommended to "add an outline to the texture" when we draw the hair. Can we do this in VRoid too?

MuRo

Yes, it is a technology that can be used in Vroid.