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This release adds an additional Layering Strategy to the game (Single Layer).  The layering strategies move objects to additional game layers, where they can be culled at different ranges to increase FPS while having minimal impact on the look of the game.

The original release strategy is MultiLayer.  This strategy has the best FPS, but due to Unity limitations can result in some pretty nasty lighting artifacts.  I have done the best I can to hide these artifacts, but depending on your game settings they may bother you.

The new Single Layer mode avoids these lighting artifact issues because it doesn't add any new layers.  All housing and Terrian will be moved to this layer, so they all have to be culled at the same range, which most likely means your FPS won't be as good.

The default mode is Single Layer, you can enable MultiLayer in the plugin options and decide for yourself if the FPS is worth the artifacts.  I think it is.


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