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Was not planning to invest much time into this today, . . . but ended up spending about an hour and a half working on things anyway.

Added a few more of the ambient events last night.  Today I finished up the rest of the prewritten ambient events and added the first couple of interactive scenes to the game.  Also wrote up about another dozen minor scenes that now need to be added, but I expect that to only take maybe half an hour to add all of them.  Start to finish, there's about 13k words of minor events and location descriptions in the game at this time, making up about 1/3 of the content currently coded into the game. (Will try to get some more accurite numbers once all the navigation stuff is completed.)

Next up is going to be adding all the links and code needed to allow the character to move from place to place within the mansion.  It looks like Wednesday is going to be my first real chance to work on that.  The plan is to go through and link everything, then send it to a couple of friends to look at some time in the next week or so.  Assuming things are not COMPLETELY broken, then I'll be sending a TEST build out to testers shortly after that so they can look things over and point out anything else I might have missed.  


Any free time over the next two days will likely be minimal, and I plan to use it working on a couple of pieces of writing I've promised other game makers.  That said, Wed-Fri should be largely open, and I hope to make two of those work days for this project.

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