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Worked on this for a couple of hours today.  

Ambient events are now in 19/36 locations within the house along with their related code.  If time permits, I'll see about doing a little more later today.


Navigation checklist:

*Add location descriptions: Done

*Locations physically added to game: Done

*Add ambient events: 50% Done (Moderate size project.  2-3 hours expected to complete.)

*Set ambient events up to display: Not Started  (Moderate size project.  Not sure how long its going to take to figure out how to display events, but once that's done, it should take less than half an hour to complete.)

*Add movement: Less than 5% complete. (Moderate sized project.  2-4 hours expected work time.)

*Place girls as appropriste: Not started (Minor project.  Going to take less than half an hour total.)


Current goal is to have all the navigation stuff in the game and working by the time the next Wanton Cove build is up (Going to make the effort, but I'm not going to make any promises.  Not familiar with all of the code I'm working with, so there may be some unforeseen issues that crop up along the way).  Once navigation and ambient events are all in place, I'll be releasing a build for testers to tale a look at.

The next step will become getting one of the girls into the game.  Once that's been done, I'll be sending out another test to testers and once I get the OK, the game will enter the release rotation and start seeing regular updates.

Comments

aftermathteam

Worked through a good part of the ambient events today. In addition to what was done earlier, I worked through ten more locations this evening, bringing it up to 29/36 locations. Should have little trouble finishing up the initial set when I have a little time again.