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Ok, been working on this off and on since yesterday evening.  I THINK I've resolved the issues reported.  It took me longer to finish all of this up than I had expected, and there is a couple of small adjustments that still need to be made, but the fixes are in and the new content seems to be functional.


Items of note:

-Fixed a loop in the intro.

-Had a couple of errors related to interactive events.  Didn't test them, but I found a problem with them fairly easily that I'm pretty sure was causing the problem.

-Punishments have been added.  There are four options, and two variations for each.  Other than playing out a small scene, they don't do anything else yet.

-Eavesdropping:  This is intended to be an action you can take if in the servant's area.  Scenes are affected by when you actually trigger them, with the more interesting ones happening evening/night.  There are eight events in total that can trigger, some dependent on who is sleeping where, or time of day.  Like punishments, these do nothing yet.


Known Issues:

-No time passes and no stats change with many of the above mentioned items.

-Sleep should be keyed to only work in the Master Bedroom, but you can use it anywhere right now.

-Eavesdrop should be keyed to the servants area, but you can use it anywhere right now.


Before the official release:

-Need to add time/relationship stats to the new content.  Hope to do that tomorrow evening.

-Need to set Sleep and Eavesdrop to only be available in certain locations.  Most likely this won't be too difficult, but I need to catch one of our coders when they have time to walk me through it.

In total, I figure its going to be about an hour of work to resolve everything above, plus any bug fixing we need to do if you guys find anything.


NOTE:  If you see something that does not seem quite right, PLEASE report it.  If you see something that you or someone else has reported before, PLEASE report it, sometimes I think something is fixed when I find a problem, but there are still lingering issues.  


 The Seep, Punishment, and Eavesdrop mechanics are very bare bones at the moment.  The idea is to add enough content to new functions to test it with their first build, then add additional content as the game grows to allow for a more diverse range of content to enjoy.  The punishments especially is pretty bare bones right now, additional content will be added to all of the existing options in the coming builds.


 Hope that you guys enjoy the new content. 

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aftermathteam

Getting a report that one of the paths through the intro is still generating a loop. Pretty sure I know how to fix that one fairly easily. Apparently someone is having trouble getting into the kitchen. Will be looking into that one as soon as I get a chance. Been a long day with a sick kid, trip to the emergency room (Turned out it wasn't too terrible, but still made for a good amount of stress) and trying to take care of bug reports. Going to call it quits for the day and wade back into this tomorrow.