Inheritance: Events Test Build (Patreon)
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This was actually fixed by Greyelf last night (Along with a hand full of other issues) but I only just now got around to testing it out. Everything seems to be working just fine now.
Some notes about Events:
-There are a minimum of two events that can play out at any given time period. In most cases there are more.
-These are ambient in nature and not interactive scenes. (Interactive scenes will start being added once the NPCs are complete mechanically.)
-Most locations have 4-5 events total between all time slots.
-Time slots include: 6am-8pm, 8pm-6am, 7pm-8pm, 7am-8am for most places (Some are dependent on who is working in the house, but since you cant change that, they will appear like any other scene for the time being) Mealtimes: 5am-6am, Noon-1pm, 8pm-9pm. 8pm-10pm to eavesdrop on the girls in their room. And there might be a couple more niche groups I'm forgetting. The wait option in the game should make it easy to explore the content that is there. This is just a small sampling of what is to come.
Once I get this posted, I'll share the movement build with the public.
No hard date for when the next build will be out, but I'll keep you posted on progress, and it will be out some time after the NPCs are functionally complete and will include a small number of interactive events and a Cheat mechanic making it easier to see the diversity of those events. (Some events that have already been written include more than 20 branches based on your current relationship with the girls.)
I think that's all for the moment. Let me know if you experience any troubles and we'll get them fixed as soon as we are able.