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In Hunter x Hunter 67, Gon and Killua decide to join a winning clan this time instead of those dead losers.

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YouTube Link:

https://youtu.be/5IMGHqW98Us

Comments

Sage

The announcement is for what is starting next week I assume.

Justice Hastings

I love this episode because it’s an excellent commentary on 90s and 2000s gaming. It’s like you said, information was truly spread through word of mouth or if you were lucky through magazines. You can tell that the creator had a deep love for games.

macrowave

Speaking to your thing of old RPGs. It reminds me of in Earthbound, there's a part where to advance the story, you have to walk behind a waterfall (To where you can't see your character) and knock on a door. You'll be denied, and THEN you have to stand there for 3 STRAIGHT MINUTES without moving AT ALL. Only after that are you allowed inside to continue the literal story. I'm glad I played that game after the internet became big, because there's absolutely no way I would've figured that out on my own lmao

macrowave

Also we're coming up on some of my favorite bits of this arc. Really excited!

Ryan

I've never played this kind of card game, but it seemed really like an incredible amount of effort to go through thinking of all of these cards and what they do. On that note, though, this is the first episode where the true bizarreness of Greed Island struck me. We know that all of this exists in the real Hunter x Hunter world. In other words, these cards and their abilities are not just within programming, but are actually happening. Using Nen and some programming, you can literally move a group of people from one location to another at unthinkable speeds. If this became known widely, wouldn't the entire transportation industry / the entire real estate industry / the entire economy get overturned overnight? Like, this technology exists, but we keep it mostly kinda sorta secret. This thought was particularly grating a few episodes later. Anyway, just another reason why it's maybe better not to think too seriously about the feasibility of the Hunter x Hunter world, haha.

Arakis

Fun fact: His level of deep analysis of events and characters basically turns every show into Frieren.

Arakis

You say you remember word-of-mouth and gameFAQ guides to older games. I remember the trolls saying that if you did X impossible thing you could have Aeris survive, or have Squall's avatar changed if you beat the game with 99 copies of every card.

Oak

This might not be as obtuse as some other old game quests, but in The Hobbit game from 2003, (which is a 3D action adventure platformer btw) I remember in the first level there was an old hobbit in front of a well. No matter when you spoke to him during the level, he would just shake his fist at you and say "Hey! What are you doing?". It's only after collecting everything there is to collect in Hobbiton that he'll just be gone, now letting you interact with the well and get the best potion in the game super early. It was actually the first ever video game I ever played, introducing me not only to games as a kid, but Tolkien as well. "Oak" is actually short for Oakenshield, which has been a common gamertag of mine over the years, usually with some numbers though. I have a lot to thank that game for, and I'd say it still holds up as an enjoyable experience today, especially for any Tolkien fans out there. Unironically a better adaptation of the Hobbit than the movies lol.

Vincent

I love how Greed Island isn't just "videogame arc", but has instead taken on many of the tropes of late stage MMOs. Players are trying to min-max as much as possible by exploiting mechanics, scamming other players and enforcing artificial scarcity. Quests are reduced to checkboxes that need to be ticked off rather than embracing the story elements, and secrets are hoarded by the most experienced of players until you pass some arbitrary worthiness check to learn that exclusive knowledge. It's super cool, and I don't really know any other story that tackles gamification tropes quite like Greed Island does.

tk

100%. There are so many shows I have tried watching but could never get into, only to immensely enjoy them largely because of Goodwin's commentary, as I'm sure many have here too.

macrowave

The game is made by basically stacking conditions on top of conditions on top of conditions with nen, so it’s pretty likely that all this incredible nen stuff is only able to be achieved because of the condition of only being used on this one single island, along with I’m sure plenty of other restrictions

agoodwintv

I've been trying to think of examples since filming this. I never played Earthbound but that's a good one

agoodwintv

Haha that's true, it wasn't all good. I remember the Aeris one too and believed it for some time.

agoodwintv

Ah that's awesome. There are those certain games / movies / shows etc that end up being formative. For me, while I definitely have enjoyed things to the same heights as when I was a kid, there's a certain type of "magic" that I've never been able to recreate or experience again. It's interesting hearing what those things were for different people.

Szandor Kane

Ah yes, word of mouth in the gaming world. I can remember very well that fateful day in the schoolyard, having my Pokemon Red linked up to a buddy's Blue via cable between the two massive gray bricks only for another friend to tell us an unbelievable story. If you talked to the guy in Viridian City, then warped to the Safari Zone and took enough steps to be down to exactly 100 while standing on the exit tile, then Escape Roped out and went to Cinnabar, you could surf up and down the shore until you met a special Pokemon that would give you an infinite number of the item you had in your 7th slot. There were so many weird rumours floating about in that generation of gaming, but the surprise when it actually worked was incomparable. I kinda miss these days, which is funny, because I technically COULD deprive myself of all spoilers, strats and secrets in modern games plastered over the internet, but somehow I always buckle, not sure whether it's out of lazyness or curiousity. I always have a similar thought about Magic the Gathering. I grew up buying booster packs knowing absolutely nothing about what cards could possibly be inside. We just bought them and used the cards we THOUGHT were good with no mind to whether they could be expensive or extremely rare or whatnot. The current generation is deprived of this experience with the full contents of every set readily available weeks or months before release and any bulk single cards you might want being sold by the bucket load for literal cents, while nobody would actually trade any kind of really rare card without consulting a price list on their phones. Simpler times, man. Exciting times. Alright, boomer rant over, hah.