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In Hunter x Hunter 61, Invitation x And x Friend, Ging Freeze told Gon to enjoy the game and Gon took that to heart.

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YouTube Link:

https://youtu.be/U2t7N1dnmzs

Comments

Szandor Kane

That group's frustrated ted talk always reminds me of how some people nowadays treat games, too. I'm not trying to excuse most developers' lackluster care for their creations, but when I hear arguments like "People can use bug/cheat/abuse tactic XYZ to win so easily at this game and that's why the game and the developers suck" instead of hating on the people that actually use that stuff, I always think of this and how some people will go to any length to push the responsibility of simply having a good time towards others instead of at least trying to take it up themselves. Tho to be fair, in a game where my life was at stake I might think a bit differently, too, haha.

agoodwintv

I've had a similar thoughts when hearing complaints about certain games being "too easy," but often due to things like intensive grinding, use of guides, or exploits like you mentioned, and also ignoring the fact that the perfect difficulty curve isn't the same for everyone

Mitchell Villeta

Alex could you go into more depth with the bit about money generating value, rather than the idea of it just trading hands?

agoodwintv

I'd be happy to 😂 Money is not really anything by itself but a representation of value (ideally). It's sole utility is to be used to buy things we need/want. At some point before money, people just bartered. Maybe I had a really good wheat harvest and you are really good at making shoes. I'm shoeless and you're hungry, we trade wheat for shoes and we're good. But what happens if you need wheat and I already have shoes but need a blanket or something. Well we can sort of all agree to have a more liquid form of exchange so that you can just give me money for wheat and I can take that over and buy blankets, and the blanket seller can use it for a 4th good, etc. But the underlying assumption is that the money is backed by value that you and I have created (wheat and shoes). Money moving hands isn't the value addition. The creating of wheat, shoes, blankets etc is the actual value, money is just a representation. Backing up and using a different example, imagine we both need a battery but only you have one. Giving it to me doesn't really add net value, it's just a value transfer (+1 battery for me, -1 battery for you). Compare that to you figuring out how to make batteries more easily or cheaply, and me doing the same, and us trading our surpluses. That's value creation. Since money is so old and can be printed, it's easy to forget the value side of the equation and focus only on the money. This is why printing money leads to inflation and not increased wealth (no extra value for the extra money supply). And it's why redistribution is not always the right choice for the economy, when moving the money the question is will it lead to more value created or less. There's often a lot of focus on "spending" as the grower of the economy. But to me it seems like that's largely just spinning the wheels. Economic growth happens when resources are allocated towards systemic improvement that increases the size of the pie, rather than just moving pie slices from one hand to another.