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Thank you for your patience!
I'll be releasing a public version as "V0.6.3.5" soon, this test build will have two more recent scenes that the public version won't.
Still, I want to fix those bugs so if you see any, tell me! I get the weird feeling I've forgotten something.


Included is the harpy mini-scene I added last time plus a new mini-scene with the werewolf and some proper frame-by-frame animation on that gooey stuff. If you walk right to the end of RouteA11 there's a new tile to fight the Werewolf in if you'd like to see that.
If you don't want to game over there, get your health high, don't have a huge bust and have an escape plan. Better safe than sorry? That makes a total of 10 "CGs" in the gallery.

I might improve the new tile to be more of a boss fight later.

Android version: Click here

Comments

itprobablydoesntmatter

Took me a bit to figure out how to see the new werewolf scene (you need a large bust) but it was pretty unexpected! Looks like there's more to the werewolf than meets the eye. Definitely curious about what her ending will be like. I noticed a small visual bug in regards to the route a11 map, where when you start the map you can't see all the tiles the roads give you access to; they're still covered in darkness. Other than that the update is cool and I'm looking forward to new content, as always.

moncurse

That's true! I didn't make them reveal areas because I might be putting them somewhere else or using them in a different way later but I could do with revealing a greater area at the start.

K Z

i would like have access to tiger paw unset of it being curse and only find outside of map and wish there more to it or have them dont remove paws (most annoying fox and sprit follow me everywhere i dont like it

moncurse

It's being considered! That goes for other cursed items too, they're in an awkward place in how they stick around. The fox-girl hairclip, the cowbell also disappear. I'll need to give it a proper downside before I make it permanent-able.