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As per a request, I'm writing the projects current roadmap.  I can't give exact dates for things as I'm not sure how long certain things will take.  Some of the models I'm building are things I've never done before and I'm not entirely sure how to approach them.

  • New tape gag models
  • Add cleave gag
  • Add bit gag
  • Add cloth blindfold
  • New tape blindfold model
  • New latex blindfold model
  • Change blindfold effect in game, allowing the player to see the player character better while still limiting sight

(That will conclude the last of the graphics updates.  I intend to do more later on, but I need to move on to other things soon.)

  • Overhaul user interface
    New skippable load screens at startupNew load screen
    New main menu
    New user HUD
    New controls, simplifying everything and making a less cluttered HUD
  • Fix carrying bug, update carry animation

(That will finish off everything I wanted to do before the big--)

  • Steam releaseFree of charge public demo version will be made available on Steam

Comments

Bossman

Looking forward to see some of these changes! :D