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Level 2 is done and just about ready for use in-game.

Mind you this preview is the high tri count version.  I will need to remove (some) detail to make this run well ingame.  I've been running some experiments and I think I can reduce the tri count reasonably well without losing too much detail.

I will preserve the crinkles/folds in the tape, as that's the best part.  Running physics simulations is slow (Blender is still running single-core simulations with no hyperthreading), but I really love the results it gives.

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