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It's coming along

I'm sorry but I think I have to leave you guys contentless this month. Preview of new game won't be ready in time but I'm in a good groove with it and would rather not break that flow by going back to old stuff.

While building the project I'm simultaneously migrating to a newer version of the engine I'm using (Godot 3.5 -> Godot 4.1).  Some features that I relied on have been changed, and adjusting for that has caused some slowdowns. But I'm over the worst of it (knock on wood), and I hope to post a video by the end of the month that shows some new camera stuff. There'll be zooming and panning to be had, as well as automatic camera movement in pace with the thrusting, which I think will really enhance the experience!

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