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I have been working on the animation; I have the background, lighting and gear roughed out and ready to go, but just as I was about to start the actual animating I decided to stop and make a quick update to the dragon to fix something that's been bugging me for a long time. Ever since I made him, his bits have been way too far back. While I honestly don't mind it aesthetically, it does make it rather difficult for him to get up on top of my other characters to do his business... even despite his immense size his legs were often too short due to how far down it was, so I moved it on up a lil'. Pretty sure it's a bit more accurate to how feral anatomy works anyway. I can see why evolution chose what it did 'cause it should be a lot easier to work with, hah.

I also noticed and fixed a few minor technical issues in the rigging.

All in all, took about an hour but should save me a lot of time and hassle and improve the general look of his animations going forward, so I think the time was probably well spent.

Now, on to stuffing the bird!

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Comments

Pojodan

Stuff that Bird!

Bloudin Ruo

Small but important change! Should really help the dynamics of having him interact with other characters, nice going ^^ And shows him off better!

Fal Chavamee

Evolution? That's a funny word for God. XP Your blasphemy aside, I like this change aesthetically and functionally! Good call!