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Turns out my tablet can handle some fur, more or less!

For those of you who don't care about the details of behind the scenes blender stuff, the long and short of it is: I'm messing around with a different way of rendering fur that has some interesting results but I'm not sure yet if it'll be usable. Fur will probably need many tweaks but for now, here it is!

Also, to the monthly animation suggestors among you, she's pretty much ready to go for one of those if you feel like giving her a whirl.

For the people who do care about internal blender stuff:

This character has been all about experimentation. I started by experimenting with anatomy to see if I could push my boundaries in that area a little bit. Mainly dem long ole' legs. I also experimented with my rigging a bit, in fact I built a brand new rig from the ground up so I could try new styles of controls in certain areas and clean up parts of the rig I don't like/don't understand well. I've gone from a complex bone setup for the eyes to just a couple of simple shape keys and I think I might like it better. Very simple. Completely reworked the spine controls as well, and finally have an understanding of what the heck was going on there. I know most of you haven't even seen my rig but the main point is it was a mess before, and now it's better, heh. I experimented with putting the character in an "a" pose instead of a "t" pose by default, as I've heard it can be better to do that. Results will need to wait for animation before I can say for sure, but seems promising so far.

Anyway, in keeping with the experimental nature of this model, I decided to finally try messing with the way I handle fur to see if I can find something I like. Eevee is great for speed, but fur is a fucking disaster in that renderer. It has so many problems- hairs will just change colour depending on which direction you're looking at them, turning very dark when you're looking at angles close to "down the barrel" of the hair, which can create a really ugly, patchy look to characters in certain lighting conditions. It's virtually impossible to get fur to blend in well with the surface material of the character so you need either very long thick hairs (which doesn't always look good) or massive amounts of tiny hairs to cover an area that's supposed to look fairly smooth... which doesn't really work well and slows you right back down anyway. Since I don't want to use so many hairs that my computer chokes to death, that means any kind of extreme close up (kinda popular in filth for some reason, hrmm) looks really nasty, you can see how patchy and thin the fur really looks too well. This same issue also creates really ugly transitions between areas with fur and areas without it, like lips/nips/etc. Basically, fur does weird stuff and doesn't blend in with the 'skin' well which makes it look really ugly in a lot of situations, and you have to use a fuckton of fur which slows things down, and I'm overall starting to get kinda frustrated with it.

Well, I found a method of shading fur that solves pretty much all those issues. I don't know how noticeable any of this will be in just these pictures, but fur looks nice and uniform from all angles, it blends into the body seamlessly so you can use fewer, thicker hairs without it looking chunky and gross, closeups look just fine since you can't see any difference between body and fur, -everything- just works better. It's wonderful. I honestly love the way it smooths everything out, how you can clearly see the fur around her silhouette but it just sorta melts away into the volume of the character. Ideal.

The only downside, and it's a bit of a doozy, is that you lose a ton of shadow detail. The shading is basically just soft cel-shading. Shadows are pretty much either "on" or "off" so you lose a lot of visual information about the shape of the character. This isn't inherently a bad thing, look at any anime and you'll see cel shading everywhere, but it does remove a lot of appealing shadows that show the form of the character. In fact, shadows in general behave kinda strangely and lighting this kind of fur can be difficult. I also have to sacrifice ambient occlusion because it fucks up this fur nastily, though there may be a way to get it back on everything but the character using the compositor.

There is another small downside actually, and that's that she might not fit in more realistic backgrounds, and in 3D it's actually kinda harder to make stylized backgrounds. You can slap a photo of some wood texture into a table-shaped object (for example) and with a little shader fuckery have a fairly realistic table in seconds. Something heavily stylized has to be manually made that way, so if she looks too out of place it could make backgrounds much more of a hassle to create. We'll see.

Anyway, yeah. Experimenting with some shiz. Don't know if it'll stay this way, but man I love the smoother look and the fact I can use like 1/10th the amount of hairs and it still looks good, hah.

In the meantime; Legwolf! Now with fur. What do you think? I'm thinking of making her a nice, short skirt. Seems like her style, and of course if I'm going to give her clothing it might as well emphasize her legs even more, eh?

Files

Comments

Gin

Just look at that soft fluff! Cool!

Knotty Sergal

I officially have a new favorite character (F) I NEED to see her get demolished by BFCT

Anonymous

That fur shading is beautiful!

DSG

Yeah it does have this painterly quality to it. But with the lighting so neutral here I'm not convinced what you've listed as a downside is actually a downside :P

Fal Chavamee

Short skirt maybe. Short shorts might emphasize her legs even more! But more importantly and arguably your favorite question. What's her name? XD

ruaidri

I'll need to experiment with her some more myself before I really know how well it'll work. It's hard to do that on the tablet, takes too long to render anything! I'll set aside some time for a quick animation or two with her once I'm done rendering the big animation. The plus side to all this is, if it looks really good and works well, it'd actually be pretty easy to convert my other characters over to a similar style.

ruaidri

Maybe, but skirts are so yummy. Honestly- no idea. Sometimes I have a personality in mind when I'm working on a character that can help inform a name, like with Katiana. But I had literally zero plans for this model beyond wanting to make something l o n g. Name and personality TBD!

Fal Chavamee

Also, I was thinking about her hand fur. Maybe you could fade from brown to white like her feet to match. Like half way through the fluff on her wrist it could fade to white.

ruaidri

Yeah, I've been looking at that myself. When I first added the white to her feet I also added it to her hands, but something didn't look right about it so I went back to brown. I might give it another try though, I generally like a more balanced look, and having more visible hands is just generally good in animation anyway.

Fal Chavamee

I get kind of an Anubis vibe from her. Maybe her name could be something Egyptiany.

Steve

The white feet are better than the tan. The black hands lend it to those fancy arm glove look. Held near her upper body, the black hands will stand out. While I do love this model, the neck still feels off. Even anticipating the fur being extra fluffy, she is so slender it looks a little weird. Her neck is wider than her thighs. I vote yes on the skirt. Also, can you put her next to one of your other characters for height reference.

ruaidri

She is a *maned* wolf, there's gonna be an abundance of fluff around that mane. But yes, I agree actually, it needs a little further adjusting. :P But it's still gonna stay pretty fluffy! I plan to experiment with the hand colour a little bit, it may change, might stay black, we'll have to see. Nothing is set in stone just yet. I plan to pair her with some of my other characters as soon as my main computer is done rendering- my poor little tablet can barely handle her alone, I don't want to even try getting it to render two characters, hah. But expect much tallness- I think she gives even my tallest other characters a run for their money!

Eddie SanHusky

I see the 80s Rock Chick style as perfect for Maned Wolves. I actually have a maney myself that I see as inspired by Wendy O'Williams, so yeah, short skirt and loooong jacket! XD

SneakyLupine

I have a deep need to see her standing next to BFCT lol

ruaidri

They definitely have the 'big hair' part down! Not sure that's quite the direction I'm thinking for this character, personality wise, but still too early to tell. There's definitely some sass in there for sure though, one way or another.

ruaidri

I honestly don't know who's going to be taller. I think she might win. x3

Pojodan

Wa wa woo wa Yes, legs, shoulders.

Bloudin Ruo

Oh this fur is reeeeeally cool! Definitely want to see how it behaves in motion, but definitely looks like a winner already!

Pojodan

I was meaning those long legs should go onto cheetah shoulders, but yes, shoulders! Mmm. Also, I just love the dangling heel fluff. That's too often lacking.

ruaidri

Oh, yes! I like that idea too. I've also been thinking about that model of yours a lot lately, she's really due for some upgrades. Next time we work together I'd like to give her a once over I think. And then have the maney here give her a 'once over' when I'm done with that maybe. x3

ruaidri

Yeah, I'm a bit worried that the strange shading is going to look too weird to use in motion, but there's only one way to find that out! Curious to see what you have in mind for her. :P

Pojodan

That'd be great! I'd happily pay extra for your time to bring cheetah up to your current standards, much as it pleases for her to be among your earlier works.

Knotty Sergal

Also… have you ever done anything with a character wearing, like, a bikini or a one piece swimsuit, with the swimsuit to the side? Idky but this leggygirl screams for something like that. Her slender profile seems like it’s be SO amplified by a form-fitted outfit.

ruaidri

The problem with skin-tight clothing is, as usual, fur makes it hard. That seems to be the case with everything in my life, hah. For something like stockings/gloves that can be put in place and never move relative to the skin they're covering it's not too bad because you can just remove the fur underneath them and everything works out, but for something that would need to move around (pulled aside, as you say) like a swimsuit, the fur has to exist anywhere that might become visible, and suddenly clipping becomes a huge concern. Fur likes to poke through everything. :P

ruaidri

Oh, that won't be necessary! The changes I wanna make probably won't take a ton of time, and I like to do it for myself as much as anyone, it's more fun working with better looking characters. You get the animation, the tweaks will be on me. :P

Knotty Sergal

WORK YOUR MAGIC! MAGIC ANIMATOR PERSON!!! YOU CAN DO IT!!! *does absolutely stupid cheerleader dance thing* That known and jokes aside, clothed poundings are… hot. Like smex in a miniskirt with a crop top.. yea. That’s drool worthy.

Caerdwyn

She looks like she should be serving drinks at a bar where each table has a remote control for a vibe, e-stim or other device to give "tips". Great service? The Zinger! Both plugs at once! As for uniform of the day... with legs like that, a cocktail dress slit wayyyy up above the hips. No panties of course. As for what's on the menu... heh...

Bloudin Ruo

You know me -- I see something small and I just have a craving to shove the biggest thing around into them! :D

Zaush

Interesting look! Have you tried any methods that utilize AOVs or render passes to isolate the lighting and apply alterations in post? I assume this is making use of the shader to RGB in eevee to manipulate the shading, i think lightning boy did a video on how to get this look through eevee but it had similar limitations

ruaidri

Actually no! I experimented with the shader to RGB thing but never had much success with it. The problem there is that it affects the surface mesh and the hair slightly differently, so you get nasty patches where fur is lit up but the skin underneath it is in shadow, or other such unpleasant effects. Maybe it can be pulled off with more experimentation and fiddling but I tried for a while and could never quite get it to work. All I did was take a "normal" node and slap that into the normal socket of the hair -and- the body materials. To be honest, I don't really know what that's even doing, but it affects both the body and the hair in the exact same way which is what lets the hair sort of disappear into the body. You do lose a lot of the normal details doing this though, so I have no idea how it'll look in motion or handle varying lighting conditions, but the early testing is good so far. I haven't gotten around to messing with the compositor in a lot of depth yet, something I definitely need to look into!

Shira Wolven

Got a name for her yet? She seems like a Peruvian Dutch gal and a stoner to me! (This based on a story of the Rotterdam zoo being searched by police because of the smell of cannabis in and around the maned wolf enclosure)

ruaidri

Hah, I learned about that while looking up refs for this character! Stoner girl's not really my jam though, so probably not. :P

Shira Wolven

Dutch, then! With a love for biking, stroopwafels, tulips, and futbol, and a funny accent. She strikes me as a Sofia.

WhiteDevil

Beautiful ✨ *slobbering*🙃