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Another thing that's kinda too simple to post to FA, but y'all might wanna know.

When I went to do that recent little animation with Gale, I discovered that an aspect of the way I created him made what I wanted to do impossible: for those in the know, here's what happened. I UV unwrapped his model before applying the mirror. This gave me effectively double the texture resolution and made several tricky areas to unwrap very easy, and for a while I thought I was really clever. Then I started trying to do the wetmapping thing and realized with this setup, I can't do anything to one side of his body without affecting the other, since it's just mirrored all the time.  If I kept it the way it was, I couldn't make one side of his face look wet without the other side also looking wet.  

Okay, back to common speak- what it boils down to is it forced me to re-unwrap and re-paint his colours on if I ever wanted to properly drench this guy in fluids. Which is a fair amount of work and I figured if I'm going in that deep, I might as well touch up a bunch of other stuff while I'm at it. I've been messing around with the materials I use on the fur and I think I've got something that reacts to lighting a little better now.

I also tweaked his actual mesh a little bit too, the most notable change being to his arms. They actually look somewhat arm like instead of just vaguely tube-shaped protrusions coming out of his shoulders. I also added a two-part shape key, which is kind of going back into lingo land, but what that means is effectively his arm will look pretty good all through action of bending, instead of looking good extended then being weird whenever it moves.

I also added a bit of a brushed look to his cage, just 'cause I thought it would look nice. Can't really see it here, but I think it's better than being perfectly smooth.  

His colours will need tweaking- I think I'll have to drop the saturation down a bit, he's looking slightly nuclear at the moment, and I'll have to do many more test renders to be sure the fur materials will behave in all lighting conditions, but as it is I'm feeling pretty good about this!

What does all this mean for you? Not much. Unless you look at them side by side you might not even have known I changed anything. What it means for -me- though is that he's all set up and ready to be put in a proper filthy animation involving lots of fluids flying around now. When that'll happen exactly I'm not sure, but he keeps eyeing that huge lion/dragon hybrid fella so I'm sure they'll end up getting together at some point....

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Comments

Rechan

I don't know how you do it but his expression is just so cute and vulnerable and daww.

Ztpia

wooo filth!

ruaidri

Gale is just naturally like that, I hardly have to do any work! :P

Kulza

Your way deeper into this than I'm ever going to get xD

ruaidri

What can I say, I'm passionate about making porn. x3 I wanna make really nice stuff at some point down the road!

Bloudin Ruo

He looks so soft now! Especially the fur around his chest and shoulders, just below the collar. It has that kind of 'crackling' breakup effect you see on thick, soft fur. I think he looks fantastic! Also, does Gale paint his claws, or are they naturally blue :D

ruaidri

I spent a fair amount of time around that very area trying to get it to look just right. Having a lot of fluff around the shoulders looks good in some poses, and then just looks like he has massive shoulders in others, so I really had to micromanage the transition between long and short fluff right there. Will require more testing to be certain, but I think I struck a good balance! He indeed paints his claws, can be any colour but usually blue, which is his favourite colour for obvious reasons I'm sure. :P

Arthur Heuer

That's really amazing; obviously. This is Ru we're talking about, you. Ru are an amazing artist. :D I've had it -- up to here -- with not getting to write the story; because of people being in the lounge. I'm writing it, on my laptop, from now on; in my bedroom. Sometimes it's stuffy -- in my room -- but Fek it.