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Assassin's Creed Odyssey is one damn greedy game. In addition to its half dozen special editions, its Amazon Alexa tie-in, its Totino's promotion, and its season pass, it's filled to the brim with microtransactions. As well as all that, it's been purposefully turned into a grindfest in order to sell XP boosters, like this is some free-to-play mobile game. 

Fee-to-pay games are back in a major way. More like Assassin's Greed! 

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Assassin's Creed Odyssey - It's Grindy, It's Greedy, It's Ubisoft! (Jimpressions)

http://www.patreon.com/jimquisition http://www.thejimquisition.com https://www.thejimporium.com Assassin's Creed Odyssey is one damn greedy game. In addition to its half dozen special editions, its Amazon Alexa tie-in, its Totino's promotion, and its season pass, it's filled to the brim with microtransactions. As well as all that, it's been purposefully turned into a grindfest in order to sell XP boosters, like this is some free-to-play mobile game.  Fee-to-pay games are back in a major way. More like Assassin's Greed!  __ Twitter: https://twitter.com/jimsterling Facebook: https://www.facebook.com/jimsterling0 Jim’s Big Ego (No Relation): http://bigego.com/ Bandcamp of the Sax Dragon - https://carlcatron.bandcamp.com Nathan Hanover - https://www.youtube.com/channel/UC-8L7n7l11PJM6FFcI6Ju8A

Comments

Faith and Valor have a good month creators. Love all that you do.

Just seeing the levels of micro-transaction pages makes me ill. Won't be buying this one just like I didn't buy AC: Origins. I'll just keep Web-swinging around NYC looking for hidden photo ops and stoping crimes. In a year they'll have patched out the grind and micro-transactions and have the Pan-Ultimate edition on sale for $30 just like Shadow of War. Speaking of which I should see where AC: Origins is at. Thanks as always for the Jimpression it's a real life saver for my wallet.

Shibby06

It’s good to have an honest opinion.

Oberon's Paradox

*villain hisses and slinks beneath cloak* "..you haven't heard the last from..ASSassins Greed!" (cue melodramatic music).

Anonymous

I bought AC:O that way and pulled over 100 hours of enjoyment from it for my money.

Ronnie

great that you enjoyed the game, just not all who can/will enjoy it, so its good that Jim talks about it

Kraken

I have no problem believing a game with a four-year development cycle can't suddenly plop a complicated new protagonist character model at the same standard of quality into place in the last year of development; if they had had the kind of resources available to do so, they probably would have released a version of AC:Unity that wasn't utterly broken. I really wish there was better information available about the costs of major studio video games, but much like sales numbers and so much else, very little hard data seems to be available. It certainly seems like between crunch, layoffs, skinting voice-actors, contracts that deny royalties, outsourcing whatever's possible to the cheapest overseas studio that can do the work, etc., big video game companies ought to have every advantage to come out with a profit. But all we have to go by is the weaselly things their PR division says to the public and the weaselly things their CEOs and CFOs say to their investors, and you can't put that stuff above a flame long enough to distill five drops of truth.

Bear1018

To bad, Jim kind of enjoyed origins and I thought this would be my return to assassin's Creed. To bad the greed is just seeping through

Anonymous

It's a shame that you didn't spend time on the game, because that deserves its own barrel of criticism. The whole series has been going gradually downhill. There's been a gradual loss of focus in so many ways. Motion in the game is no longer about parkour and flow, but being a magical spider that can climb almost any surface. You don't grab knots and realistic handholds any more; at one point, I was somehow hanging off the thigh of a copper statue where there should be no purchase. The combat in your very video is muddy and imprecise. There's moments where you're slashing air and depleting an arbitrary health pool. There's other moments where you're landing blows and the enemy is, for whatever reason, invincible. Combat is hilariously telegraphed with bright red glows for attacks you cannot parry so you know to dodge them, or neon-green glows if they try to poison you. It isn't rocket science, it's paint-by-numbers. The quests are an atrocious mixed bag. Some of the side quests are very obviously auto-generated from a pool, with canned dialogue and token variations to try and add spice. The balance is terrible, some missions asking you to deliver an item and there is no challenge along the way. I get that this was perhaps intended to add tension by not knowing what to expect, but it just felt like a free, pointless ride. Other missions claim to be suited to your level but can be pointlessly imbalanced to the point of being unachievable (unless maybe you forked out for those microtransactions). They can also fail for the most arbitrarily bizarre reasons: on one occasion, a bunch of bandits were meant to attack an NPC but were kind enough focus on me. But at the end of the fight, the NPC wouldn't let me hand the quest in and became aggressive for no clear reason. Killing them failed the quest. On another, the quest-giver had a pleasant discussion about what they wanted, but as soon as the dialogue completed, decided that a nearby group of soldiers had offended them and engaged in suicide by ancient police. On other occasions, two quests spawned in the same location and caused unexpected interactions that made them unfulfillable. The Orichalcum quests in particular often have you travelling long distances for impossible-to-complete goals (Orichalcum being the scarce premium in-game currency that can be exchanged for Legendary items... or a Legendary loot box). Even the Mercenaries are not an interesting system. If you encounter them unaggressed, you either fight them or don't. At your level, they're a boss with a big health pool that can be overcome with a little persistence. However, if you run up the wanted system, up to 5 mercs will happily ruin your day as at least some of them are guaranteed to be above your level and unbeatable and fighting more than one at once is an exercise in frustration. The story doesn't even have any Assassins or Templar in, as far as I've seen so far. All this choice dilutes down any strong narrative into a... unreliable hero with no sense of consistency. Half the choices are forced, anyway, while the rest have yet to have any real consequence. It's a bit like Mass Effect 3, when the smokes and mirrors of choice started to become a bit transparent and you start realising your choices boil down to nothing more than warscore plus an end-game cutscene. RPG dialogue choices, even with game-changing consequence, are not an innovation, they haven't been for decades. The game lacks all innovation. The sea gameplay does little Black Flag didn't do already. The minor iterations on Origin's combat are not defining in the least. The controllable Eagle, the only good innovation to come out of the series in a good while, isn't original either. The loot system isn't a 10th of a game like Diablo, even if the game aspires to have that cake too. You said the game is like superhero movies, that it's "good" but it really isn't. It's like Spiderman 3, it has the veneer of being a semi-decent superhero movie, but once you get into it and pay attention, you realise how much it's utterly lost its magic and its mojo and really ballsed it up, only unlike a movie, they can hide this behind hundreds of hours of grind and "it gets better, honest" reviews from paid shills. The business side of things is sickeningly bad, but the game itself has also been gutted and turned into a low-effort exploitation, masking lack of quality and attention to detail with bloat and grind. At least Red Dead Redemption 2, likely to be an eye-gouging money grab by Rockstar going by their attitude towards GTA5 Online, looks to be gouging you for a quality product (if the previews and its predecessors are anything to go by). Ubisoft epitomise greed by polishing a turd and then squeezing it dry.

Anonymous

I haven't had a single time where I've needed to grind to get into another quest. I find the side quests very interesting with a great story to most of them, so I seek them out rather than try and avoid them. That said, I quit playing the Assassin's Creed games because the modern stuff in them bored me to tears, so having it very limited in this game is a relief, and dialogue choices are always nice.