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Okay , this weekend i want to create animations for this new thing Aemi is leaning on (for Aemi this weekend and Vivian the next (i think ^^)) and i guess i will use this in the next level for.. whatever purpose come into my mind ^_^

Furthermore i need to think about the layout of the crew quarter section and the actual thing the player has to do in the new level. I still have to think about the story to be honest and... i really want to include the new minigame and the new device. Maybe i leave out the fight engine for the next level but i am not entirely sure about this.

After that i still need to code the other tower defense minigame i wanted to create and implement this and.. do.. work.. much work.. >_<


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Comments

Nathan

gitty gitty gitty gitty gitty gitty gitty gittygitty gitty gitty gitty gitty gitty gitty gitty gitty gitty gitty gitty

Kravenar Games

Cool, in what language are you coding?

Anonymous

Looking at the above animation, I came to the realization of one (big) reason I really like your style of animation. You characters are always in motion. Even when they are just standing "still", they have body language and motion. So many games just stop the characters as if they are in a photograph.

Anonymous

You're absolutely right, the animations are very well done.

Anonymous

Hey there, I am a new player of your game and I have to say that what I've played so far is one of the best 3D H-Games out there to date. Keep up the great work. By the way do you take input from the community about possible later content updates. If you do I'd love to make some suggestions. Thanks

Kerni

The problem aren't the ideas. (I usually get bombed with ideas from Stargazer =P) The problem with the thing is that my time to get those ideas done is very limited since i also work on my normal daily job.